Historical Character Design for a Mobile Game
We present the design process for historical characters in a video game based on the local cultural history of the town Kemijärvi, Finland. The characters represented real people living in the town during the time period. Through an expert evaluation with 4 history experts, challenges in, e.g. authe...
Main Authors: | , , , |
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Other Authors: | , |
Format: | Article in Journal/Newspaper |
Language: | English |
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Springer
2022
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Subjects: | |
Online Access: | https://research.ulapland.fi/fi/publications/c78de393-cbdb-4ec2-a08f-65881d14c6aa https://doi.org/10.1007/978-981-19-4472-7_52 |
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author | Mustonen, Sanni Paananen, Siiri Colley, Ashley Häkkilä, Jonna |
author2 | Bruyns, Gerhard Wei, Huaxin |
author_facet | Mustonen, Sanni Paananen, Siiri Colley, Ashley Häkkilä, Jonna |
author_sort | Mustonen, Sanni |
collection | LaCRIS - University of Lapland Current Research System |
container_start_page | 783 |
description | We present the design process for historical characters in a video game based on the local cultural history of the town Kemijärvi, Finland. The characters represented real people living in the town during the time period. Through an expert evaluation with 4 history experts, challenges in, e.g. authenticity, ethics, and narrative creation, were identified. The work provides insights to researchers and practitioners working on the development of games based around the topic of local history. |
format | Article in Journal/Newspaper |
genre | Kemijärvi |
genre_facet | Kemijärvi |
id | ftulaplandcdispu:oai:lacris.ulapland.fi:publications/c78de393-cbdb-4ec2-a08f-65881d14c6aa |
institution | Open Polar |
language | English |
op_collection_id | ftulaplandcdispu |
op_container_end_page | 790 |
op_doi | https://doi.org/10.1007/978-981-19-4472-7_52 |
op_publisher_place | Singapore |
op_rights | info:eu-repo/semantics/closedAccess |
op_source | Mustonen , S , Paananen , S , Colley , A & Häkkilä , J 2022 , Historical Character Design for a Mobile Game . in G Bruyns & H Wei (eds) , [ ] With Design - Reinventing Design Modes : Proceedings of the 9th congress of the International Association of Societies of Design Research of Societies of Design Research (IASDR 2021) . Springer , Singapore , pp. 783–790 , Congress of the International Association of Societies of Design Research , 05.11.2021 . https://doi.org/10.1007/978-981-19-4472-7_52 |
publishDate | 2022 |
publisher | Springer |
record_format | openpolar |
spelling | ftulaplandcdispu:oai:lacris.ulapland.fi:publications/c78de393-cbdb-4ec2-a08f-65881d14c6aa 2025-06-08T14:04:09+00:00 Historical Character Design for a Mobile Game Mustonen, Sanni Paananen, Siiri Colley, Ashley Häkkilä, Jonna Bruyns, Gerhard Wei, Huaxin 2022 https://research.ulapland.fi/fi/publications/c78de393-cbdb-4ec2-a08f-65881d14c6aa https://doi.org/10.1007/978-981-19-4472-7_52 eng eng Springer info:eu-repo/semantics/closedAccess Mustonen , S , Paananen , S , Colley , A & Häkkilä , J 2022 , Historical Character Design for a Mobile Game . in G Bruyns & H Wei (eds) , [ ] With Design - Reinventing Design Modes : Proceedings of the 9th congress of the International Association of Societies of Design Research of Societies of Design Research (IASDR 2021) . Springer , Singapore , pp. 783–790 , Congress of the International Association of Societies of Design Research , 05.11.2021 . https://doi.org/10.1007/978-981-19-4472-7_52 Cultural heritage Game design Character design Animated characters User experience History /dk/atira/pure/person/fieldofscience2010/6/13/2 name=Visual arts and design /dk/atira/pure/person/fieldofscience2010/6/15 name=History and archaeology contributionToPeriodical 2022 ftulaplandcdispu https://doi.org/10.1007/978-981-19-4472-7_52 2025-05-13T03:19:15Z We present the design process for historical characters in a video game based on the local cultural history of the town Kemijärvi, Finland. The characters represented real people living in the town during the time period. Through an expert evaluation with 4 history experts, challenges in, e.g. authenticity, ethics, and narrative creation, were identified. The work provides insights to researchers and practitioners working on the development of games based around the topic of local history. Article in Journal/Newspaper Kemijärvi LaCRIS - University of Lapland Current Research System 783 790 Singapore |
spellingShingle | Cultural heritage Game design Character design Animated characters User experience History /dk/atira/pure/person/fieldofscience2010/6/13/2 name=Visual arts and design /dk/atira/pure/person/fieldofscience2010/6/15 name=History and archaeology Mustonen, Sanni Paananen, Siiri Colley, Ashley Häkkilä, Jonna Historical Character Design for a Mobile Game |
title | Historical Character Design for a Mobile Game |
title_full | Historical Character Design for a Mobile Game |
title_fullStr | Historical Character Design for a Mobile Game |
title_full_unstemmed | Historical Character Design for a Mobile Game |
title_short | Historical Character Design for a Mobile Game |
title_sort | historical character design for a mobile game |
topic | Cultural heritage Game design Character design Animated characters User experience History /dk/atira/pure/person/fieldofscience2010/6/13/2 name=Visual arts and design /dk/atira/pure/person/fieldofscience2010/6/15 name=History and archaeology |
topic_facet | Cultural heritage Game design Character design Animated characters User experience History /dk/atira/pure/person/fieldofscience2010/6/13/2 name=Visual arts and design /dk/atira/pure/person/fieldofscience2010/6/15 name=History and archaeology |
url | https://research.ulapland.fi/fi/publications/c78de393-cbdb-4ec2-a08f-65881d14c6aa https://doi.org/10.1007/978-981-19-4472-7_52 |