Historical Character Design for a Mobile Game

We present the design process for historical characters in a video game based on the local cultural history of the town Kemijärvi, Finland. The characters represented real people living in the town during the time period. Through an expert evaluation with 4 history experts, challenges in, e.g. authe...

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Bibliographic Details
Main Authors: Mustonen, Sanni, Paananen, Siiri, Colley, Ashley, Häkkilä, Jonna
Other Authors: Bruyns, Gerhard, Wei, Huaxin
Format: Other Non-Article Part of Journal/Newspaper
Language:English
Published: Springer 2022
Subjects:
Online Access:https://research.ulapland.fi/fi/publications/c78de393-cbdb-4ec2-a08f-65881d14c6aa
https://doi.org/10.1007/978-981-19-4472-7_52
https://lacris.ulapland.fi/ws/files/26484351/Mustonen_et_al_2022_Historical_Character_Design_for_a_Mobile_Game.pdf
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Summary:We present the design process for historical characters in a video game based on the local cultural history of the town Kemijärvi, Finland. The characters represented real people living in the town during the time period. Through an expert evaluation with 4 history experts, challenges in, e.g. authenticity, ethics, and narrative creation, were identified. The work provides insights to researchers and practitioners working on the development of games based around the topic of local history.