Historical Character Design for a Mobile Game

We present the design process for historical characters in a video game based on the local cultural history of the town Kemijärvi, Finland. The characters represented real people living in the town during the time period. Through an expert evaluation with 4 history experts, challenges in, e.g. authe...

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Main Authors: Mustonen, Sanni, Paananen, Siiri, Colley, Ashley, Häkkilä, Jonna
Other Authors: Bruyns, Gerhard, Wei, Huaxin
Format: Article in Journal/Newspaper
Language:English
Published: Springer 2022
Subjects:
Online Access:https://research.ulapland.fi/fi/publications/c78de393-cbdb-4ec2-a08f-65881d14c6aa
https://doi.org/10.1007/978-981-19-4472-7_52
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author Mustonen, Sanni
Paananen, Siiri
Colley, Ashley
Häkkilä, Jonna
author2 Bruyns, Gerhard
Wei, Huaxin
author_facet Mustonen, Sanni
Paananen, Siiri
Colley, Ashley
Häkkilä, Jonna
author_sort Mustonen, Sanni
collection LaCRIS - University of Lapland Current Research System
container_start_page 783
description We present the design process for historical characters in a video game based on the local cultural history of the town Kemijärvi, Finland. The characters represented real people living in the town during the time period. Through an expert evaluation with 4 history experts, challenges in, e.g. authenticity, ethics, and narrative creation, were identified. The work provides insights to researchers and practitioners working on the development of games based around the topic of local history.
format Article in Journal/Newspaper
genre Kemijärvi
genre_facet Kemijärvi
id ftulaplandcdispu:oai:lacris.ulapland.fi:publications/c78de393-cbdb-4ec2-a08f-65881d14c6aa
institution Open Polar
language English
op_collection_id ftulaplandcdispu
op_container_end_page 790
op_doi https://doi.org/10.1007/978-981-19-4472-7_52
op_publisher_place Singapore
op_rights info:eu-repo/semantics/closedAccess
op_source Mustonen , S , Paananen , S , Colley , A & Häkkilä , J 2022 , Historical Character Design for a Mobile Game . in G Bruyns & H Wei (eds) , [ ] With Design - Reinventing Design Modes : Proceedings of the 9th congress of the International Association of Societies of Design Research of Societies of Design Research (IASDR 2021) . Springer , Singapore , pp. 783–790 , Congress of the International Association of Societies of Design Research , 05.11.2021 . https://doi.org/10.1007/978-981-19-4472-7_52
publishDate 2022
publisher Springer
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spelling ftulaplandcdispu:oai:lacris.ulapland.fi:publications/c78de393-cbdb-4ec2-a08f-65881d14c6aa 2025-06-08T14:04:09+00:00 Historical Character Design for a Mobile Game Mustonen, Sanni Paananen, Siiri Colley, Ashley Häkkilä, Jonna Bruyns, Gerhard Wei, Huaxin 2022 https://research.ulapland.fi/fi/publications/c78de393-cbdb-4ec2-a08f-65881d14c6aa https://doi.org/10.1007/978-981-19-4472-7_52 eng eng Springer info:eu-repo/semantics/closedAccess Mustonen , S , Paananen , S , Colley , A & Häkkilä , J 2022 , Historical Character Design for a Mobile Game . in G Bruyns & H Wei (eds) , [ ] With Design - Reinventing Design Modes : Proceedings of the 9th congress of the International Association of Societies of Design Research of Societies of Design Research (IASDR 2021) . Springer , Singapore , pp. 783–790 , Congress of the International Association of Societies of Design Research , 05.11.2021 . https://doi.org/10.1007/978-981-19-4472-7_52 Cultural heritage Game design Character design Animated characters User experience History /dk/atira/pure/person/fieldofscience2010/6/13/2 name=Visual arts and design /dk/atira/pure/person/fieldofscience2010/6/15 name=History and archaeology contributionToPeriodical 2022 ftulaplandcdispu https://doi.org/10.1007/978-981-19-4472-7_52 2025-05-13T03:19:15Z We present the design process for historical characters in a video game based on the local cultural history of the town Kemijärvi, Finland. The characters represented real people living in the town during the time period. Through an expert evaluation with 4 history experts, challenges in, e.g. authenticity, ethics, and narrative creation, were identified. The work provides insights to researchers and practitioners working on the development of games based around the topic of local history. Article in Journal/Newspaper Kemijärvi LaCRIS - University of Lapland Current Research System 783 790 Singapore
spellingShingle Cultural heritage
Game design
Character design
Animated characters
User experience
History
/dk/atira/pure/person/fieldofscience2010/6/13/2
name=Visual arts and design
/dk/atira/pure/person/fieldofscience2010/6/15
name=History and archaeology
Mustonen, Sanni
Paananen, Siiri
Colley, Ashley
Häkkilä, Jonna
Historical Character Design for a Mobile Game
title Historical Character Design for a Mobile Game
title_full Historical Character Design for a Mobile Game
title_fullStr Historical Character Design for a Mobile Game
title_full_unstemmed Historical Character Design for a Mobile Game
title_short Historical Character Design for a Mobile Game
title_sort historical character design for a mobile game
topic Cultural heritage
Game design
Character design
Animated characters
User experience
History
/dk/atira/pure/person/fieldofscience2010/6/13/2
name=Visual arts and design
/dk/atira/pure/person/fieldofscience2010/6/15
name=History and archaeology
topic_facet Cultural heritage
Game design
Character design
Animated characters
User experience
History
/dk/atira/pure/person/fieldofscience2010/6/13/2
name=Visual arts and design
/dk/atira/pure/person/fieldofscience2010/6/15
name=History and archaeology
url https://research.ulapland.fi/fi/publications/c78de393-cbdb-4ec2-a08f-65881d14c6aa
https://doi.org/10.1007/978-981-19-4472-7_52