Wikibooks: Super Mario Bros. 3/World 6

[[frame right White House World 6 7 78 coins ]] Mario s teeth are sure to chatter as he descends from the sunny landscape above the clouds to a frozen winter wonderland. Be glad you ve got the warm and cozy Tanooki Suit—you ll need it to keep out the winter chill. Hammers will do you no good beyond...

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Language:English
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Online Access:https://en.wikibooks.org/wiki/Super_Mario_Bros._3/World_6
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Summary:[[frame right White House World 6 7 78 coins ]] Mario s teeth are sure to chatter as he descends from the sunny landscape above the clouds to a frozen winter wonderland. Be glad you ve got the warm and cozy Tanooki Suit—you ll need it to keep out the winter chill. Hammers will do you no good beyond World 6 so use them up if you like. You can shortcut around three stages but you may miss out on some great secrets and power ups as a result. = World 6 1 = Snow capped trees and wispy clouds serve as the backdrop to an arctic expedition. This winter wonderland is slippery. All surfaces in this place are extremely slick and there s no way you can come to a complete stop quickly. Be careful you don t slide right into the enemy! 1 Avoid the Ptooie while collecting the power up. Become fiery if possible most enemies in Ice World are vulnerable to firepower. 2 When Ptooie spits the spiked ball in the air jump over him. You can also easily defeat it with firepower or a tail attack. 3 Take flight with the Raccoon Suit and soar to the secret door. Behind it you ll find a room (shown right) full of blocks that can be transformed into coins by using a Switch Block but you ll need to move quickly and slide underneath the barriers on the ice to reach the hoard of coins in time. Slide through the gaps in the upper passage activate the Switch Block and quickly get down to the coins. It takes practice. 4 Use a Starman when you begin this stage and you can whiz to this block which will contain a Starman if you hit it while you re invincible. 5 A while mess of Ptooies guard the slippery stretch at point 5 as does a Para Goomba that could make jumping difficult. The Fire Flower at point 1 would come in handy here. = World 6 2 = The thin mountain air would chill you to the bone if you weren t doing so much jumping! The path you climb to the goal in this world is made up of clouds and floating blocks of ice. 1 High mountain winds cause clouds to race across the sky so you ll need to think fast and move faster to hitch a ride. 2 Don t ...