Never Alone. A study of articulations of indigenous religion in the video game
This thesis explores the many ways indigenous religion is articulated, performed and translated in the video game Never Alone - Kisima Inŋitchuŋa (2014). The video game was among the first of its kind – being made in a close collaboration with an indigenous group, and published by the first indigeno...
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Format: | Master Thesis |
Language: | English |
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UiT Norges arktiske universitet
2020
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Online Access: | https://hdl.handle.net/10037/20085 |
_version_ | 1829310580146569216 |
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author | Lohne, Inger Lise Damli |
author_facet | Lohne, Inger Lise Damli |
author_sort | Lohne, Inger Lise Damli |
collection | University of Tromsø: Munin Open Research Archive |
description | This thesis explores the many ways indigenous religion is articulated, performed and translated in the video game Never Alone - Kisima Inŋitchuŋa (2014). The video game was among the first of its kind – being made in a close collaboration with an indigenous group, and published by the first indigenous owned video game company in the U.S.A. At launch, Never Alone gathered attention from traditional media in both North America and in Europe, and the game reached a global audience. Never Alone tells a story based on Inupiat storytelling, and Cultural Ambassadors gives the player an insight into Inupiat culture and tradition. Never Alone balances on the edge between the conventions of the video game medium and its genres, and of indigenous tradition and religion. This thesis examines how vocabularies that can be related to ‘indigenous religion’ are used and translated in Never Alone, and how these vocabularies relate to a globalizing discourse on indigenous religion. This thesis also explores how the medium of video games facilitates new ways of reclaiming traditions and articulating indigenous religion. |
format | Master Thesis |
genre | Inupiaq Inupiat Alaska |
genre_facet | Inupiaq Inupiat Alaska |
id | ftunivtroemsoe:oai:munin.uit.no:10037/20085 |
institution | Open Polar |
language | English |
op_collection_id | ftunivtroemsoe |
op_relation | https://hdl.handle.net/10037/20085 |
op_rights | Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) Copyright 2020 The Author(s) https://creativecommons.org/licenses/by-nc-sa/4.0 |
publishDate | 2020 |
publisher | UiT Norges arktiske universitet |
record_format | openpolar |
spelling | ftunivtroemsoe:oai:munin.uit.no:10037/20085 2025-04-13T14:21:45+00:00 Never Alone. A study of articulations of indigenous religion in the video game Lohne, Inger Lise Damli 2020-11-16 https://hdl.handle.net/10037/20085 eng eng UiT Norges arktiske universitet UiT The Arctic University of Norway https://hdl.handle.net/10037/20085 Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) Copyright 2020 The Author(s) https://creativecommons.org/licenses/by-nc-sa/4.0 VDP::Humaniora: 000::Teologi og religionsvitenskap: 150::Religionsvitenskap religionshistorie: 153 VDP::Humanities: 000::Theology and religious science: 150::Religious science religious history: 153 indigenous video game Inupiat performance translation articulation digital games computer game Inupiaq Alaska religion REL-3900 Mastergradsoppgave Master thesis 2020 ftunivtroemsoe 2025-03-14T05:17:55Z This thesis explores the many ways indigenous religion is articulated, performed and translated in the video game Never Alone - Kisima Inŋitchuŋa (2014). The video game was among the first of its kind – being made in a close collaboration with an indigenous group, and published by the first indigenous owned video game company in the U.S.A. At launch, Never Alone gathered attention from traditional media in both North America and in Europe, and the game reached a global audience. Never Alone tells a story based on Inupiat storytelling, and Cultural Ambassadors gives the player an insight into Inupiat culture and tradition. Never Alone balances on the edge between the conventions of the video game medium and its genres, and of indigenous tradition and religion. This thesis examines how vocabularies that can be related to ‘indigenous religion’ are used and translated in Never Alone, and how these vocabularies relate to a globalizing discourse on indigenous religion. This thesis also explores how the medium of video games facilitates new ways of reclaiming traditions and articulating indigenous religion. Master Thesis Inupiaq Inupiat Alaska University of Tromsø: Munin Open Research Archive |
spellingShingle | VDP::Humaniora: 000::Teologi og religionsvitenskap: 150::Religionsvitenskap religionshistorie: 153 VDP::Humanities: 000::Theology and religious science: 150::Religious science religious history: 153 indigenous video game Inupiat performance translation articulation digital games computer game Inupiaq Alaska religion REL-3900 Lohne, Inger Lise Damli Never Alone. A study of articulations of indigenous religion in the video game |
title | Never Alone. A study of articulations of indigenous religion in the video game |
title_full | Never Alone. A study of articulations of indigenous religion in the video game |
title_fullStr | Never Alone. A study of articulations of indigenous religion in the video game |
title_full_unstemmed | Never Alone. A study of articulations of indigenous religion in the video game |
title_short | Never Alone. A study of articulations of indigenous religion in the video game |
title_sort | never alone. a study of articulations of indigenous religion in the video game |
topic | VDP::Humaniora: 000::Teologi og religionsvitenskap: 150::Religionsvitenskap religionshistorie: 153 VDP::Humanities: 000::Theology and religious science: 150::Religious science religious history: 153 indigenous video game Inupiat performance translation articulation digital games computer game Inupiaq Alaska religion REL-3900 |
topic_facet | VDP::Humaniora: 000::Teologi og religionsvitenskap: 150::Religionsvitenskap religionshistorie: 153 VDP::Humanities: 000::Theology and religious science: 150::Religious science religious history: 153 indigenous video game Inupiat performance translation articulation digital games computer game Inupiaq Alaska religion REL-3900 |
url | https://hdl.handle.net/10037/20085 |