The 'fake' challenge. Content and diffusive processes of Blue Whale, Momo Game and Jonathan Galindo Challenge

The article intends to reflect on online practices, considered as high-tech adventures aimed at satisfying (also) psychological needs (Hung-Yi Lu 2008), focusing on some specific social media challenges, i.e. those digital contents structured around playful, skill or courage challenges, which invite...

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Bibliographic Details
Main Author: Carlotta Antonelli
Other Authors: Antonelli, Carlotta
Format: Conference Object
Language:English
Published: 2023
Subjects:
Online Access:https://hdl.handle.net/11573/1685670