The 'fake' challenge. Content and diffusive processes of Blue Whale, Momo Game and Jonathan Galindo Challenge
The article intends to reflect on online practices, considered as high-tech adventures aimed at satisfying (also) psychological needs (Hung-Yi Lu 2008), focusing on some specific social media challenges, i.e. those digital contents structured around playful, skill or courage challenges, which invite...
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Format: | Conference Object |
Language: | English |
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2023
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Online Access: | https://hdl.handle.net/11573/1685670 |