Counter-fun, scholarly legitimacy, and environmental engagement – or why academics should code games

Acknowledged as urgent and complex, the communication of environmental science is at once an outcome and a subject of academic research. In this article, we detail the results of workshops with young residents of five “Antarctic gateway cities” (Hobart, Christchurch, Punta Arenas, Ushuaia, and Cape...

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Published in:First Monday
Main Authors: Khan, Marina, Magee, Liam, Pollio, Andrea, Salazar, Juan Francisco
Format: Article in Journal/Newspaper
Language:English
Published: University of Illinois at Chicago University Library 2021
Subjects:
Online Access:https://journals.uic.edu/ojs/index.php/fm/article/view/11427
https://doi.org/10.5210/fm.v26i2.11427
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spelling ftunivillchojs:oai:ojs3-prod.lib.uic.edu:article/11427 2023-05-15T13:45:27+02:00 Counter-fun, scholarly legitimacy, and environmental engagement – or why academics should code games Khan, Marina Magee, Liam Pollio, Andrea Salazar, Juan Francisco Antarctic gateway cities 2021-01-17 text/html https://journals.uic.edu/ojs/index.php/fm/article/view/11427 https://doi.org/10.5210/fm.v26i2.11427 eng eng University of Illinois at Chicago University Library https://journals.uic.edu/ojs/index.php/fm/article/view/11427/10068 https://journals.uic.edu/ojs/index.php/fm/article/view/11427 doi:10.5210/fm.v26i2.11427 Copyright (c) 2021 First Monday First Monday; Volume 26, Number 2 - 1 February 2021 1396-0466 Counter-fun Antarctic cities Serious games scholarly legitimacy climate change digital academic environmental engagement info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Peer-reviewed Article text 2021 ftunivillchojs https://doi.org/10.5210/fm.v26i2.11427 2021-03-27T16:37:10Z Acknowledged as urgent and complex, the communication of environmental science is at once an outcome and a subject of academic research. In this article, we detail the results of workshops with young residents of five “Antarctic gateway cities” (Hobart, Christchurch, Punta Arenas, Ushuaia, and Cape Town) who helped design and evaluate an online game that sought to communicate complex intersections of climate policy and science. We focus here on secondary effects of the workshops and game. On the one hand, outputs such as digital games respond to renewed desires for and from researchers to reach beyond scholarly sanctuaries and engage with real-world issues and communities in ways that question barriers of expertise and institutional entitlement. On the other, such dissolutions expose gaps in competency that can unnerve both researchers and participants, interrogating the expediency of collaborative game design and evaluation, and posing questions about the broader role and scope of “non-traditional” research outputs. Elaborating on Pérez Latorre’s notion of “counter-fun”, we chart our efforts to engage youth audiences in Antarctic cities through workshops, social media and anonymous statistics derived from gameplay. We conclude that game design and evaluation, as methods that bind and orient researchers and participants toward common objects of interest, can yield surprising channels of speculation and dialogue that align neither with conventional research nor the planned engagement of non-traditional outputs. Article in Journal/Newspaper Antarc* Antarctic Journals@UIC (The University of Illinois at Chicago) Antarctic Christchurch ENVELOPE(164.167,164.167,-82.467,-82.467) Ushuaia ENVELOPE(-40.000,-40.000,-82.167,-82.167) First Monday
institution Open Polar
collection Journals@UIC (The University of Illinois at Chicago)
op_collection_id ftunivillchojs
language English
topic Counter-fun
Antarctic cities
Serious games
scholarly legitimacy
climate change
digital academic
environmental engagement
spellingShingle Counter-fun
Antarctic cities
Serious games
scholarly legitimacy
climate change
digital academic
environmental engagement
Khan, Marina
Magee, Liam
Pollio, Andrea
Salazar, Juan Francisco
Counter-fun, scholarly legitimacy, and environmental engagement – or why academics should code games
topic_facet Counter-fun
Antarctic cities
Serious games
scholarly legitimacy
climate change
digital academic
environmental engagement
description Acknowledged as urgent and complex, the communication of environmental science is at once an outcome and a subject of academic research. In this article, we detail the results of workshops with young residents of five “Antarctic gateway cities” (Hobart, Christchurch, Punta Arenas, Ushuaia, and Cape Town) who helped design and evaluate an online game that sought to communicate complex intersections of climate policy and science. We focus here on secondary effects of the workshops and game. On the one hand, outputs such as digital games respond to renewed desires for and from researchers to reach beyond scholarly sanctuaries and engage with real-world issues and communities in ways that question barriers of expertise and institutional entitlement. On the other, such dissolutions expose gaps in competency that can unnerve both researchers and participants, interrogating the expediency of collaborative game design and evaluation, and posing questions about the broader role and scope of “non-traditional” research outputs. Elaborating on Pérez Latorre’s notion of “counter-fun”, we chart our efforts to engage youth audiences in Antarctic cities through workshops, social media and anonymous statistics derived from gameplay. We conclude that game design and evaluation, as methods that bind and orient researchers and participants toward common objects of interest, can yield surprising channels of speculation and dialogue that align neither with conventional research nor the planned engagement of non-traditional outputs.
format Article in Journal/Newspaper
author Khan, Marina
Magee, Liam
Pollio, Andrea
Salazar, Juan Francisco
author_facet Khan, Marina
Magee, Liam
Pollio, Andrea
Salazar, Juan Francisco
author_sort Khan, Marina
title Counter-fun, scholarly legitimacy, and environmental engagement – or why academics should code games
title_short Counter-fun, scholarly legitimacy, and environmental engagement – or why academics should code games
title_full Counter-fun, scholarly legitimacy, and environmental engagement – or why academics should code games
title_fullStr Counter-fun, scholarly legitimacy, and environmental engagement – or why academics should code games
title_full_unstemmed Counter-fun, scholarly legitimacy, and environmental engagement – or why academics should code games
title_sort counter-fun, scholarly legitimacy, and environmental engagement – or why academics should code games
publisher University of Illinois at Chicago University Library
publishDate 2021
url https://journals.uic.edu/ojs/index.php/fm/article/view/11427
https://doi.org/10.5210/fm.v26i2.11427
op_coverage Antarctic gateway cities
long_lat ENVELOPE(164.167,164.167,-82.467,-82.467)
ENVELOPE(-40.000,-40.000,-82.167,-82.167)
geographic Antarctic
Christchurch
Ushuaia
geographic_facet Antarctic
Christchurch
Ushuaia
genre Antarc*
Antarctic
genre_facet Antarc*
Antarctic
op_source First Monday; Volume 26, Number 2 - 1 February 2021
1396-0466
op_relation https://journals.uic.edu/ojs/index.php/fm/article/view/11427/10068
https://journals.uic.edu/ojs/index.php/fm/article/view/11427
doi:10.5210/fm.v26i2.11427
op_rights Copyright (c) 2021 First Monday
op_doi https://doi.org/10.5210/fm.v26i2.11427
container_title First Monday
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