Portal Extraction Based on an Opening Labeling for Ray Tracing

International audience Rendering photo-realistic images from a 3D scene description remains a challenging problem when processing complex geometry exposing many occlusions. In that case, simulating light propagation requires hours to produce a correct image. An opening map can be used to extract inf...

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Bibliographic Details
Main Authors: Noël, Laurent, Biri, Venceslas
Other Authors: Laboratoire d'Informatique Gaspard-Monge (LIGM), Université Paris-Est Marne-la-Vallée (UPEM)-École des Ponts ParisTech (ENPC)-ESIEE Paris-Fédération de Recherche Bézout (BEZOUT), Centre National de la Recherche Scientifique (CNRS)-Centre National de la Recherche Scientifique (CNRS)-Centre National de la Recherche Scientifique (CNRS)
Format: Conference Object
Language:English
Published: HAL CCSD 2015
Subjects:
Online Access:https://hal.science/hal-01159795
https://hal.science/hal-01159795/document
https://hal.science/hal-01159795/file/ismm2015.pdf
https://doi.org/10.1007/978-3-319-18720-4_3
Description
Summary:International audience Rendering photo-realistic images from a 3D scene description remains a challenging problem when processing complex geometry exposing many occlusions. In that case, simulating light propagation requires hours to produce a correct image. An opening map can be used to extract information from the geometry of the empty space of a scene, where light travels. It describes local thickness and allows to identify narrow regions that are difficult to traverse with ray tracing. We propose a new method to extract portals in order to improve rendering algorithms based on ray tracing. This method is based on the opening map, which is used to define a labeling of the empty space. Then portals-2D surfaces embedded in empty space-are extracted from labeled regions. We demonstrate that those portals can be sampled in order to explore the scene efficiently with ray tracing.