Altered States: Creative Arts, Virtual Reality, and the Human Condition

Virtual reality (VR) is a medium that is cutting-edge and novel, creating fully immersive experiences for diverse audiences. Able to fabricate endless opportunities of hyper-realistic scenes, virtual reality provides a specific kind of space for self-reflection and empathy that no other medium can m...

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Main Author: Gebara, Sophia
Format: Text
Language:unknown
Published: Union | Digital Works 2019
Subjects:
Online Access:https://digitalworks.union.edu/theses/2297
https://digitalworks.union.edu/cgi/viewcontent.cgi?article=3296&context=theses
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spelling ftunioncollege:oai:digitalworks.union.edu:theses-3296 2023-05-15T16:29:27+02:00 Altered States: Creative Arts, Virtual Reality, and the Human Condition Gebara, Sophia 2019-06-01T07:00:00Z application/pdf https://digitalworks.union.edu/theses/2297 https://digitalworks.union.edu/cgi/viewcontent.cgi?article=3296&context=theses unknown Union | Digital Works https://digitalworks.union.edu/theses/2297 https://digitalworks.union.edu/cgi/viewcontent.cgi?article=3296&context=theses Honors Theses Virtual Reality Altered States Creative Arts Empathy Virtual Art Digital Interdisciplinary Interdisciplinary Arts and Media text 2019 ftunioncollege 2022-03-30T09:51:56Z Virtual reality (VR) is a medium that is cutting-edge and novel, creating fully immersive experiences for diverse audiences. Able to fabricate endless opportunities of hyper-realistic scenes, virtual reality provides a specific kind of space for self-reflection and empathy that no other medium can match. VR can take the viewer to the night of the shooting of Trayvon Martin, or next to families trying to survive the genocide in the Nuba mountains of Sudan, or even alongside a NASA scientists atop a sheet of ice in Greenland measuring the rising sea levels. This thesis explores the discourse and critical commentary surrounding various artists and investigative journalists working with virtual reality. The works grapple with our notion of the human condition from life and death, to violence and suffering; whether critiquing international and political conflicts, human rights, gender and sexuality, or humanity’s impact on the environment. The considered artists and groups engage the participant to see and question their own relationship to these issues surrounding the self, the other, and a range of challenges facing the world today. Virtual reality is as much immersive as it is interactive, allowing for your consciousness to not just interpret the medium, but to be the medium. Text Greenland Union College: Digital Works Greenland
institution Open Polar
collection Union College: Digital Works
op_collection_id ftunioncollege
language unknown
topic Virtual Reality
Altered States
Creative Arts
Empathy
Virtual Art
Digital
Interdisciplinary
Interdisciplinary Arts and Media
spellingShingle Virtual Reality
Altered States
Creative Arts
Empathy
Virtual Art
Digital
Interdisciplinary
Interdisciplinary Arts and Media
Gebara, Sophia
Altered States: Creative Arts, Virtual Reality, and the Human Condition
topic_facet Virtual Reality
Altered States
Creative Arts
Empathy
Virtual Art
Digital
Interdisciplinary
Interdisciplinary Arts and Media
description Virtual reality (VR) is a medium that is cutting-edge and novel, creating fully immersive experiences for diverse audiences. Able to fabricate endless opportunities of hyper-realistic scenes, virtual reality provides a specific kind of space for self-reflection and empathy that no other medium can match. VR can take the viewer to the night of the shooting of Trayvon Martin, or next to families trying to survive the genocide in the Nuba mountains of Sudan, or even alongside a NASA scientists atop a sheet of ice in Greenland measuring the rising sea levels. This thesis explores the discourse and critical commentary surrounding various artists and investigative journalists working with virtual reality. The works grapple with our notion of the human condition from life and death, to violence and suffering; whether critiquing international and political conflicts, human rights, gender and sexuality, or humanity’s impact on the environment. The considered artists and groups engage the participant to see and question their own relationship to these issues surrounding the self, the other, and a range of challenges facing the world today. Virtual reality is as much immersive as it is interactive, allowing for your consciousness to not just interpret the medium, but to be the medium.
format Text
author Gebara, Sophia
author_facet Gebara, Sophia
author_sort Gebara, Sophia
title Altered States: Creative Arts, Virtual Reality, and the Human Condition
title_short Altered States: Creative Arts, Virtual Reality, and the Human Condition
title_full Altered States: Creative Arts, Virtual Reality, and the Human Condition
title_fullStr Altered States: Creative Arts, Virtual Reality, and the Human Condition
title_full_unstemmed Altered States: Creative Arts, Virtual Reality, and the Human Condition
title_sort altered states: creative arts, virtual reality, and the human condition
publisher Union | Digital Works
publishDate 2019
url https://digitalworks.union.edu/theses/2297
https://digitalworks.union.edu/cgi/viewcontent.cgi?article=3296&context=theses
geographic Greenland
geographic_facet Greenland
genre Greenland
genre_facet Greenland
op_source Honors Theses
op_relation https://digitalworks.union.edu/theses/2297
https://digitalworks.union.edu/cgi/viewcontent.cgi?article=3296&context=theses
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