Altered States: Creative Arts, Virtual Reality, and the Human Condition

Virtual reality (VR) is a medium that is cutting-edge and novel, creating fully immersive experiences for diverse audiences. Able to fabricate endless opportunities of hyper-realistic scenes, virtual reality provides a specific kind of space for self-reflection and empathy that no other medium can m...

Full description

Bibliographic Details
Main Author: Gebara, Sophia
Format: Text
Language:unknown
Published: Union | Digital Works 2019
Subjects:
Online Access:https://digitalworks.union.edu/theses/2297
https://digitalworks.union.edu/cgi/viewcontent.cgi?article=3296&context=theses
Description
Summary:Virtual reality (VR) is a medium that is cutting-edge and novel, creating fully immersive experiences for diverse audiences. Able to fabricate endless opportunities of hyper-realistic scenes, virtual reality provides a specific kind of space for self-reflection and empathy that no other medium can match. VR can take the viewer to the night of the shooting of Trayvon Martin, or next to families trying to survive the genocide in the Nuba mountains of Sudan, or even alongside a NASA scientists atop a sheet of ice in Greenland measuring the rising sea levels. This thesis explores the discourse and critical commentary surrounding various artists and investigative journalists working with virtual reality. The works grapple with our notion of the human condition from life and death, to violence and suffering; whether critiquing international and political conflicts, human rights, gender and sexuality, or humanity’s impact on the environment. The considered artists and groups engage the participant to see and question their own relationship to these issues surrounding the self, the other, and a range of challenges facing the world today. Virtual reality is as much immersive as it is interactive, allowing for your consciousness to not just interpret the medium, but to be the medium.