Razvoj AR sobe pobega

Diplomska naloga zajema načrtovanje in implementacijo sobe pobega v obogateni resničnosti. Zaradi svetovne krize Covid-19, se je ogromno ljudi znašlo doma. Družabni centri, trgovine, kavarne in ostalo, so se zaprli. Vsi smo tako bili prisiljeni poiskati zabavo kar doma. Namen diplomske naloge, je ra...

Full description

Bibliographic Details
Main Author: MALENŠEK, MIHA
Other Authors: Bovcon, Narvika
Format: Bachelor Thesis
Language:Slovenian
Published: 2021
Subjects:
AR
Online Access:https://repozitorij.uni-lj.si/IzpisGradiva.php?id=130301
https://repozitorij.uni-lj.si/Dokument.php?id=147375&dn=
https://plus.si.cobiss.net/opac7/bib/77214467?lang=sl
Description
Summary:Diplomska naloga zajema načrtovanje in implementacijo sobe pobega v obogateni resničnosti. Zaradi svetovne krize Covid-19, se je ogromno ljudi znašlo doma. Družabni centri, trgovine, kavarne in ostalo, so se zaprli. Vsi smo tako bili prisiljeni poiskati zabavo kar doma. Namen diplomske naloge, je razviti sobo pobega, ki jo lahko prenašamo v žepu - na telefonu, objavljeno na eni največjih platform s funkcionalnostmi v obogateni resničnosti, Snapchat. Uporabniki bodo lahko v varnem udobju doma, lastno dnevno sobo spremenili v zanimivo sobo pobega, polno ugank in 3D zagonetk. Za razvoj izkušnje same bomo uporabili prostodostopen program Lens Studio, ki uporabnikom omogoča razvoj in objavo lastnih "filtrov" na platformi Snapchat, mi pa bomo izkoristili grafične zmožnosti aplikacije, da razvijemo interaktivno izkušnjo. 3D modele, uporabljene v izkušnji sami, bomo izdelali v prostodostopnem in odprtokodnem programu Blender. Diplomska naloga bo nudila vpogled tako v kreativen, kot tudi tehničen proces izdelave sobe pobega v obogateni resničnosti, poleg tega pa bo bralcu predstavila pregled zgodovine tehnologije obogatene resničnosti in pregled modernih tehnologij in okolij, ki razvijalcem omogočajo razvoj izkušenj v obogateni resničnosti. This theses covers the planning and implementation of an augmented reality escape room. Because of the Covid-19 crisis, community centres, stores, cafes and other common spaces are closed, forcing many to find entertainment at home. The goal of this thesis is to develop a fully functional AR escape room that the user can transport in their pocket, on their mobile device, published on one of the biggest social platforms with AR functionalities - Snapchat. The users will thus be able to transform their living room into a fully interactive AR escape room, filled with mystery and 3D puzzles, from the comfort of their own home. To develop the experience we'll use Lens Studio, a free program used for developing and publishing AR experiences on Snapchat, made by Snap Inc. The assets will be created in the free, open-source, 3D modelling software Blender. The theses will therefore offer an insight into the creative and technical process of development, as well as a brief overview and history of augmented reality.