Družabna igra za otroke s težavami na področju izreke

Diplomsko delo predstavlja ilustriranje in oblikovanje družabne namizne igre za pomoč otrokom pri izreki. Oblikovana igra je uporabna tako v sami obravnavi otrok z moteno izreko glasov, na začetku logopedske terapije, ko so otrok in starši v fazi prvega stika z logopedom, kot tudi kasneje, ko otrok...

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Bibliographic Details
Main Author: Debelis, Petra
Other Authors: Nabernik, Marija
Format: Bachelor Thesis
Language:Slovenian
Published: 2020
Subjects:
Online Access:https://repozitorij.uni-lj.si/IzpisGradiva.php?id=122093
https://repozitorij.uni-lj.si/Dokument.php?id=137257&dn=
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Summary:Diplomsko delo predstavlja ilustriranje in oblikovanje družabne namizne igre za pomoč otrokom pri izreki. Oblikovana igra je uporabna tako v sami obravnavi otrok z moteno izreko glasov, na začetku logopedske terapije, ko so otrok in starši v fazi prvega stika z logopedom, kot tudi kasneje, ko otrok z logopedom uri izreko določenega glasu. Prav tako pa se igra lahko uporablja tudi doma, ko starši z otrokom vadijo pravilno izreko glasu. Prva tri poglavja obravnavajo glavne vidike oblikovanja igre. Sprva definiram področje ilustracije in svoja dela uvrstim pod poljudnoznanstveno ilustracijo, saj ima igra definiran terapevtski namen. Diplomsko delo temelji na funkciji družabnih iger, zato se posvetim analizi družabnih iger. Del namenim tudi področju logopedije, logopedu in vlogi igre v logopedski obravnavi. Sledita pa poglavji, ki sta namenjeni idejni zasnovi igre in njenemu praktičnemu oblikovanju. V tem prvem delu opišem postopek zasnove in ustvarjanja praktičnega dela t. i. družabne igre Tisoč in ena pot. Postopek predstavim v celoti ⠒ od prve skice in maket do tehničnega oblikovanja igre. Družabna igra je torej igrivi pripomoček pri logopedski terapiji. S to družabno igro želim pomagati logopedu pri izvajanju logopedskih vaj in načrtovanju novih iger. My BA thesis presents the illustration and the design of a board game intended for children with difficulties in speech and sound production. The designed game is meant to be used in the starting point of the therapy, when children, their parents and the therapist are getting to know each other. The first three chapters discuss the main aspects of game design. Initially, I define the field of illustration and then classify my illustrations as popular-scientific illustrations, as the game has a defined therapeutic purpose. Since the thesis is based on the function of board games, I focused on the analysis of board games. In this first section, I also look into the field of Speech Therapy, Speech Therapists, and the role of play in speech therapy. The following two chapters expound the conceptual structure behind the game and its practical design. In this first part, I describe the process of designing and creating the practical section of the so called A Thousand and One Paths game. I present the process in its entirely: from the first sketch and mock-up to the technical design of the game. Ergo this board game is a playful tool in Speech and Language Therapy. With this board game, I wanted to create a game that will be able to help the therapists to conduct and execute Speech Therapy’s exercises and to plan new games.