Re-writing histories of colonization in video games: the case of Elizabeth LaPensée

The article is aimed at presentation of the case study in video games creation by Indigenous auteur and designer, Elizabeth LaPensée, which at the same time demonstrates how video games can both mediatize the process of re-writing history and decolonize popular imagination. The analysis of LaPensée’...

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Bibliographic Details
Published in:Images. The International Journal of European Film, Performing Arts and Audiovisual Communication
Main Authors: Nacher, Anna, Jankowski, Filip
Format: Article in Journal/Newspaper
Language:Polish
Published: Uniwersytet im. Adama Mickiewicza w Poznaniu 2021
Subjects:
art
Online Access:https://doi.org/10.14746/i.2021.38.08
https://bibliotekanauki.pl/articles/1955337.pdf
https://bibliotekanauki.pl/articles/1955337
Description
Summary:The article is aimed at presentation of the case study in video games creation by Indigenous auteur and designer, Elizabeth LaPensée, which at the same time demonstrates how video games can both mediatize the process of re-writing history and decolonize popular imagination. The analysis of LaPensée’s three games: Invaders, Thunderbird Strikes, and When the Rivers Were Trails to some extent follows her own strategies of self-identification as Anishinabee (Ojibwe). Drawing upon reconfiguration of the auteur theory and the framework of ludostylistics by Astrid Ensslin, we also strive to demonstrate how the notion of a singular author is in fact grounded in collective and collaborative qualities of indigenous digital culture, including digital game design.