Counter-fun, scholarly legitimacy, and environmental engagement – or why academics should code games

Acknowledged as urgent and complex, the communication of environmental science is at once an outcome and a subject of academic research. In this article, we detail the results of workshops with young residents of five “Antarctic gateway cities” (Hobart, Christchurch, Punta Arenas, Ushuaia, and Cape...

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Published in:First Monday
Main Authors: Marina Khan, Liam Magee, Andrea Pollio, Juan Francisco Salazar
Other Authors: Khan, Marina, Magee, Liam, Pollio, Andrea, Francisco Salazar, Juan
Format: Article in Journal/Newspaper
Language:unknown
Published: University of Illinois at Chicago 2021
Subjects:
Online Access:https://hdl.handle.net/11583/2869511
https://doi.org/10.5210/fm.v26i2.11427
https://firstmonday.org/ojs/index.php/fm/article/view/11427
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spelling ftpoltorinoiris:oai:iris.polito.it:11583/2869511 2024-09-09T19:05:50+00:00 Counter-fun, scholarly legitimacy, and environmental engagement – or why academics should code games Marina Khan Liam Magee Andrea Pollio Juan Francisco Salazar Khan, Marina Magee, Liam Pollio, Andrea Francisco Salazar, Juan 2021 https://hdl.handle.net/11583/2869511 https://doi.org/10.5210/fm.v26i2.11427 https://firstmonday.org/ojs/index.php/fm/article/view/11427 unknown University of Illinois at Chicago volume:26 issue:2 numberofpages:0 journal:FIRST MONDAY https://hdl.handle.net/11583/2869511 doi:10.5210/fm.v26i2.11427 info:eu-repo/semantics/altIdentifier/scopus/2-s2.0-85129681081 https://firstmonday.org/ojs/index.php/fm/article/view/11427 info:eu-repo/semantics/openAccess info:eu-repo/semantics/article 2021 ftpoltorinoiris https://doi.org/10.5210/fm.v26i2.11427 2024-06-17T14:07:00Z Acknowledged as urgent and complex, the communication of environmental science is at once an outcome and a subject of academic research. In this article, we detail the results of workshops with young residents of five “Antarctic gateway cities” (Hobart, Christchurch, Punta Arenas, Ushuaia, and Cape Town) who helped design and evaluate an online game that sought to communicate complex intersections of climate policy and science. We focus here on secondary effects of the workshops and game. On the one hand, outputs such as digital games respond to renewed desires for and from researchers to reach beyond scholarly sanctuaries and engage with real-world issues and communities in ways that question barriers of expertise and institutional entitlement. On the other, such dissolutions expose gaps in competency that can unnerve both researchers and participants, interrogating the expediency of collaborative game design and evaluation, and posing questions about the broader role and scope of “non-traditional” research outputs. Elaborating on Pérez Latorre’s notion of “counter-fun”, we chart our efforts to engage youth audiences in Antarctic cities through workshops, social media and anonymous statistics derived from gameplay. We conclude that game design and evaluation, as methods that bind and orient researchers and participants toward common objects of interest, can yield surprising channels of speculation and dialogue that align neither with conventional research nor the planned engagement of non-traditional outputs. Article in Journal/Newspaper Antarc* Antarctic PORTO@iris (Publications Open Repository TOrino - Politecnico di Torino) Antarctic Christchurch ENVELOPE(164.167,164.167,-82.467,-82.467) Ushuaia ENVELOPE(-40.000,-40.000,-82.167,-82.167) First Monday
institution Open Polar
collection PORTO@iris (Publications Open Repository TOrino - Politecnico di Torino)
op_collection_id ftpoltorinoiris
language unknown
description Acknowledged as urgent and complex, the communication of environmental science is at once an outcome and a subject of academic research. In this article, we detail the results of workshops with young residents of five “Antarctic gateway cities” (Hobart, Christchurch, Punta Arenas, Ushuaia, and Cape Town) who helped design and evaluate an online game that sought to communicate complex intersections of climate policy and science. We focus here on secondary effects of the workshops and game. On the one hand, outputs such as digital games respond to renewed desires for and from researchers to reach beyond scholarly sanctuaries and engage with real-world issues and communities in ways that question barriers of expertise and institutional entitlement. On the other, such dissolutions expose gaps in competency that can unnerve both researchers and participants, interrogating the expediency of collaborative game design and evaluation, and posing questions about the broader role and scope of “non-traditional” research outputs. Elaborating on Pérez Latorre’s notion of “counter-fun”, we chart our efforts to engage youth audiences in Antarctic cities through workshops, social media and anonymous statistics derived from gameplay. We conclude that game design and evaluation, as methods that bind and orient researchers and participants toward common objects of interest, can yield surprising channels of speculation and dialogue that align neither with conventional research nor the planned engagement of non-traditional outputs.
author2 Khan, Marina
Magee, Liam
Pollio, Andrea
Francisco Salazar, Juan
format Article in Journal/Newspaper
author Marina Khan
Liam Magee
Andrea Pollio
Juan Francisco Salazar
spellingShingle Marina Khan
Liam Magee
Andrea Pollio
Juan Francisco Salazar
Counter-fun, scholarly legitimacy, and environmental engagement – or why academics should code games
author_facet Marina Khan
Liam Magee
Andrea Pollio
Juan Francisco Salazar
author_sort Marina Khan
title Counter-fun, scholarly legitimacy, and environmental engagement – or why academics should code games
title_short Counter-fun, scholarly legitimacy, and environmental engagement – or why academics should code games
title_full Counter-fun, scholarly legitimacy, and environmental engagement – or why academics should code games
title_fullStr Counter-fun, scholarly legitimacy, and environmental engagement – or why academics should code games
title_full_unstemmed Counter-fun, scholarly legitimacy, and environmental engagement – or why academics should code games
title_sort counter-fun, scholarly legitimacy, and environmental engagement – or why academics should code games
publisher University of Illinois at Chicago
publishDate 2021
url https://hdl.handle.net/11583/2869511
https://doi.org/10.5210/fm.v26i2.11427
https://firstmonday.org/ojs/index.php/fm/article/view/11427
long_lat ENVELOPE(164.167,164.167,-82.467,-82.467)
ENVELOPE(-40.000,-40.000,-82.167,-82.167)
geographic Antarctic
Christchurch
Ushuaia
geographic_facet Antarctic
Christchurch
Ushuaia
genre Antarc*
Antarctic
genre_facet Antarc*
Antarctic
op_relation volume:26
issue:2
numberofpages:0
journal:FIRST MONDAY
https://hdl.handle.net/11583/2869511
doi:10.5210/fm.v26i2.11427
info:eu-repo/semantics/altIdentifier/scopus/2-s2.0-85129681081
https://firstmonday.org/ojs/index.php/fm/article/view/11427
op_rights info:eu-repo/semantics/openAccess
op_doi https://doi.org/10.5210/fm.v26i2.11427
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