Summary: | Some distance education programs offer campus sessions in their courses. That has been the case at the University of Iceland – School of Education (UISE) for the past decades. The question is how such sessions are best organised. Lectures and seminars have been the hallmark of university teaching for centuries but can now easily be available online in various formats including more interactive styles for example with (recorded) synchronous webinars. Already in 2008 there were indications that distance learners at the UISE who had were exposed to online recordings of lectures were less likely to want to spend face-to-face meetings on lectures (Jakobsdóttir, 2008) than those who were not used to watching lecture recordings online. This was not true regarding online asynchronous discussions. Students tended to appreciate f2f discussions during campus sessions regardless of their exposure to online asynchronous discussions (Jakobsdóttir, 2008; Jakobsdóttir, Jónsdóttir, Valsdóttir, Frímannsdóttir, & Jóhannsdóttir, 2008). Of course there are many other teaching methods that can be applied when people meet f2f. One method that we have found to be promising among teacher students learning about ICT is a type of workshop that has for example been called educamp or edcamp (Carpenter, 2016; Leal Fonseca, 2011). Similar methods have also been called unconference or over-the-shoulder learning, playdates, or teachmeets. An educamp as described by Leal Fonseca (2011) is an “unstructured collective learning experience” making tangible “possibilities of social software tools in learning and interaction processes while demonstrating face-to-face organizational forms that reflect social networked learning ideas.” Such events have probably mostly been organised for the purpose of professional development and a chance to make connections and learn from peers in an informal way. Due to the fast technological developments it is important to instil in teacher students a mind-set that nobody can be an expert in everything and that ...
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