Production design in 3D computer animation: multipurpose and polymorphic stages for efficient production frameworks

The potential to enhance production efficiency in computer animated films was explored holistically by designing multipurpose stages for two films. Certain cases demonstrate static stages with stationary scenic elements that are laid out according to ground plans with multiple acting spaces which sh...

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Bibliographic Details
Main Author: Chaviaras, Alexis
Format: Thesis
Language:unknown
Published: 2021
Subjects:
Online Access:https://eprints.mdx.ac.uk/35432/
https://eprints.mdx.ac.uk/35432/1/AChaviaras%20thesis%20EMBARGO.pdf
Description
Summary:The potential to enhance production efficiency in computer animated films was explored holistically by designing multipurpose stages for two films. Certain cases demonstrate static stages with stationary scenic elements that are laid out according to ground plans with multiple acting spaces which share a common background theme. The multiple case study also deals with dynamic stage elements which enable differentiating the mise-en-scène for varied shot compositions. Specific object repositioning systems enable managing a limited number of scenic elements in order to increase the usefulness of stages. Reusable objects that internally comprise of modular elements are shown for their ability to reappear reassembled and differentiated at different moments during a sequence. Productivity advantages deriving from reusable stage objects include reduced modelling workload, and limited computational loads due to the restricted amount of stage geometry. Computational optimisations facilitate working with an economical technical infrastructure as they enable reducing latencies deriving from the execution of digital processes. Making films with a reduced number of stages enables working with a limited number of project files and with a less fragmented workflow. A stages that enables managing multiple scenes on a lengthy animation timeline can provide a centralised overview of production progress. The presented stage design rationales are not restricted to specific visual themes or styles as their operation does not rely on surface colours. For example, systems demonstrated within the salt lake stage are most likely applicable in an alternative arctic environment theme with similarly shaped geological features. Moreover, the presented multipurpose stages enabled making scenes that feature types of travelling actions commonly found in animated films such as running, driving, and flying. The outcomes guide designers through organisational and creative options that enable realising respectable computer animated films with ...