Summary: | shell out hope of winning his opponents' ally. If the second ally alighted in a spot so near to that of the former that the second player was able to "completely cover" both allies with the fingers of one hand, it was declared a _taker_ (take her?) and the second player was promptly claimed the ally of this opponent. Now if the second player's ally alighted in such a position that its owner was only able to "touch" both allies it was deemed a _nailer_ (nail her?) and this player was permitted another _bas_ in an attempt to bring his ally closer to that of his opponent and so to produce a _taker_. The game was usually continued until one of the players was _shelled out_ (that is, had lost all his marbles). A player had a variety of allies of assorted colours and sizes, but the universal favourites were _pee-wees_ (very tiny allies, usually of a solid color) and the very large species, usually multi-colored. were generally referred to as _timers_ (a five-timer and a ten - timer being the most common.) _comment_ DNE-cit JH 10/71 Not used Not used Withdrawn [see also 'bas'] MISFILED out of order: obviously the continuation of another card. Stamped but not used.
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