Developing a VR Factory Walkthrough for Use in Schools

Part 5: Demos International audience Practical experiences are an important part of the education in vocational schools. In many cases, for example concerning production modes, this experience is gained by excursions to factories. Since the number of such excursions is limited by time and money cons...

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Bibliographic Details
Main Authors: Krings, Sarah, Claudia, Yigitbas, Enes, Sauer, Stefan
Other Authors: University of Paderborn, Marta Kristín Lárusdóttir, Bilal Naqvi, Regina Bernhaupt, Carmelo Ardito, Stefan Sauer
Format: Conference Object
Language:English
Published: CCSD 2024
Subjects:
Online Access:https://inria.hal.science/hal-05014182
https://inria.hal.science/hal-05014182v1/document
https://inria.hal.science/hal-05014182v1/file/560945_1_En_21_Chapter.pdf
https://doi.org/10.1007/978-3-031-64576-1_21
Description
Summary:Part 5: Demos International audience Practical experiences are an important part of the education in vocational schools. In many cases, for example concerning production modes, this experience is gained by excursions to factories. Since the number of such excursions is limited by time and money constraints, and since the current alternative are traditional, less immersive materials such as books or videos, we present a virtual reality (VR) walkthrough of a demonstration factory. We collected requirements that are specific to this situation, built an application, and evaluated it, according to the human-centred design process. From this, we derive an overview of the special precautions and the challenges related to development for use in a school setting.