Empowering Women to Seek Careers in Game Development and Creative IT Studies

Part 3: Innovative Teaching of Introductory Topics in Information Technology - 3(IT) International audience The purpose of this paper is to investigate what may increase the interest of young women in considering studies and careers within game development and creative IT studies in Nordic countries...

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Bibliographic Details
Main Author: Sigurðardóttir, Helga
Other Authors: Nord University Bodø, Ilias O. Pappas, Patrick Mikalef, Yogesh K. Dwivedi, Letizia Jaccheri, John Krogstie, Matti Mäntymäki, TC 6, WG 6.11
Format: Conference Object
Language:English
Published: HAL CCSD 2019
Subjects:
Online Access:https://hal.inria.fr/hal-03759108
https://hal.inria.fr/hal-03759108/document
https://hal.inria.fr/hal-03759108/file/493355_1_En_10_Chapter.pdf
https://doi.org/10.1007/978-3-030-39634-3_10
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Summary:Part 3: Innovative Teaching of Introductory Topics in Information Technology - 3(IT) International audience The purpose of this paper is to investigate what may increase the interest of young women in considering studies and careers within game development and creative IT studies in Nordic countries. The study is based on data gathered through a Nordplus project in 2017–2018, in Iceland and Norway, through surveys and group interviews with 16–19 year old female secondary school students and one of their teachers.The findings reveal that young women appreciate chances to try out some creative IT tools and the participants also expressed generally positive attitude towards creative IT. They regret not having received more information about creative IT as well as insight into creative IT fields, study and job opportunities throughout their schooling, and they appreciate visible female role models within technology.