TEMPER. VOLUME III. GAME HANDBOOK.

This volume is one of seven which describe different aspects of the TEMPER model. TEMPER, an acronym for Technological, Economic, Military and Political Evaluation Routine, is a model for simulating global Cold War conflict and is programmed to be run on a digital computer. The goal of the computer...

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Bibliographic Details
Other Authors: RAYTHEON CO BEDFORD MASS
Format: Text
Language:English
Published: 1965
Subjects:
Online Access:http://www.dtic.mil/docs/citations/AD0470241
http://oai.dtic.mil/oai/oai?&verb=getRecord&metadataPrefix=html&identifier=AD0470241
Description
Summary:This volume is one of seven which describe different aspects of the TEMPER model. TEMPER, an acronym for Technological, Economic, Military and Political Evaluation Routine, is a model for simulating global Cold War conflict and is programmed to be run on a digital computer. The goal of the computer situations. This volume is divided into two parts. Part I, Gaming, is designed to enable persons to use and instructions for purely computer operations into working TEMPER games. It starts with the initial planning works through to the final analysis and conclusions. Part II, Symbol Directory, traces the flow of cause and effect through the model. It organizes the variables and parameters into a form convenient for handling inputs and for reading outputs. (Author) Prepared for National Military Command System Support Center and Joint War Games Agency, Washington, D. C. See also Volume 5, AD-470 069L; Volume 6, AD-470 070L; Volume 7, AD-470 071L.