VIRTUAL FIELD TRIPS IN SCIENCE: WHY STUDENTS WOULD RATHER TAKE THEM THAN LEAVE THEM

Virtual Field trips open new possibilities for instructional designers to create more interactive worlds for learners. However is the interactivity afforded by such desktop systems for users sufficient for learners to feel they were worthwhile study experiences? Three virtual field trips are examine...

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Bibliographic Details
Main Authors: Anne Jelfs, Denise Whitelock
Other Authors: The Pennsylvania State University CiteSeerX Archives
Format: Text
Language:English
Subjects:
Online Access:http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.525.3625
http://cblis.utc.sk/cblis-cd-old/2003/3.PartB/Papers/Science_Ed/Learning_Teaching/Jelfs.pdf
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Summary:Virtual Field trips open new possibilities for instructional designers to create more interactive worlds for learners. However is the interactivity afforded by such desktop systems for users sufficient for learners to feel they were worthwhile study experiences? Three virtual field trips are examined in this paper. They have all been developed for the Open University undergraduate science courses and make clever and innovative use of QuickTime VR to allow students to enter three contrasting worlds. Two of the programs are from the Biological Sciences and illustrate the complex sets of relationships that exist within natural habitats. One of the Biological science virtual trips introduces the student to an idealised world found at the bottom of the Ocean in the North Atlantic Ridge. While the other represents all the flora and fauna found in a British Oakwood. The third virtual excursion consists of a visit to the county of Devon, in England, on a Geology field trip, where students examine three contrasting sites of geological interest. The principal notion to be understood here is how the structure of the underlying rocks contributes to the larger landscape. Learning gains have been ascertained from pre and post test cognitive scores obtained from questionnaires. Perceived learning was also measured with a post experience questionnaire, together with observational data taken from video recordings. The findings are very interesting in that students felt they learnt more from the virtual environment than standing out in the cold waiting to sight a deer in the Oakwood