Methods for user guided compression algorithms

In computer games of today and specially massively multiplayer online role playing games virtual world and the characters therein are becoming more and more realistic, and therefore demands a larger and larger amount of data to be described in detail. As a part of the ’DreamWorld’ research project,...

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Main Author: Jostein Bratlie
Other Authors: The Pennsylvania State University CiteSeerX Archives
Format: Text
Language:English
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Online Access:http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.399.4174
http://www.nik.no/2011/s8-bratlie11MethodsForUserGuidedCompression.pdf
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spelling ftciteseerx:oai:CiteSeerX.psu:10.1.1.399.4174 2023-05-15T17:14:07+02:00 Methods for user guided compression algorithms Jostein Bratlie The Pennsylvania State University CiteSeerX Archives application/pdf http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.399.4174 http://www.nik.no/2011/s8-bratlie11MethodsForUserGuidedCompression.pdf en eng http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.399.4174 http://www.nik.no/2011/s8-bratlie11MethodsForUserGuidedCompression.pdf Metadata may be used without restrictions as long as the oai identifier remains attached to it. http://www.nik.no/2011/s8-bratlie11MethodsForUserGuidedCompression.pdf text ftciteseerx 2016-09-25T00:12:22Z In computer games of today and specially massively multiplayer online role playing games virtual world and the characters therein are becoming more and more realistic, and therefore demands a larger and larger amount of data to be described in detail. As a part of the ’DreamWorld’ research project, Funcom and Narvik University College have entered into a co-operation to find new ways to handle some of the issues linked to this. This paper gives and introduction to a PhD project which aim is to develop new methods for user guided compression algorithms. It also aims to end up with a prototype for a user guided animationcompression-tool for seamless integration into an already existing production pipeline. 1 Text Narvik Narvik University College Unknown Narvik ENVELOPE(17.427,17.427,68.438,68.438)
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description In computer games of today and specially massively multiplayer online role playing games virtual world and the characters therein are becoming more and more realistic, and therefore demands a larger and larger amount of data to be described in detail. As a part of the ’DreamWorld’ research project, Funcom and Narvik University College have entered into a co-operation to find new ways to handle some of the issues linked to this. This paper gives and introduction to a PhD project which aim is to develop new methods for user guided compression algorithms. It also aims to end up with a prototype for a user guided animationcompression-tool for seamless integration into an already existing production pipeline. 1
author2 The Pennsylvania State University CiteSeerX Archives
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author Jostein Bratlie
spellingShingle Jostein Bratlie
Methods for user guided compression algorithms
author_facet Jostein Bratlie
author_sort Jostein Bratlie
title Methods for user guided compression algorithms
title_short Methods for user guided compression algorithms
title_full Methods for user guided compression algorithms
title_fullStr Methods for user guided compression algorithms
title_full_unstemmed Methods for user guided compression algorithms
title_sort methods for user guided compression algorithms
url http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.399.4174
http://www.nik.no/2011/s8-bratlie11MethodsForUserGuidedCompression.pdf
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