Methods for user guided compression algorithms

In computer games of today and specially massively multiplayer online role playing games virtual world and the characters therein are becoming more and more realistic, and therefore demands a larger and larger amount of data to be described in detail. As a part of the ’DreamWorld’ research project,...

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Bibliographic Details
Main Author: Jostein Bratlie
Other Authors: The Pennsylvania State University CiteSeerX Archives
Format: Text
Language:English
Subjects:
Online Access:http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.399.4174
http://www.nik.no/2011/s8-bratlie11MethodsForUserGuidedCompression.pdf
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Summary:In computer games of today and specially massively multiplayer online role playing games virtual world and the characters therein are becoming more and more realistic, and therefore demands a larger and larger amount of data to be described in detail. As a part of the ’DreamWorld’ research project, Funcom and Narvik University College have entered into a co-operation to find new ways to handle some of the issues linked to this. This paper gives and introduction to a PhD project which aim is to develop new methods for user guided compression algorithms. It also aims to end up with a prototype for a user guided animationcompression-tool for seamless integration into an already existing production pipeline. 1