Using operational scenarios in a virtual reality enhanced design process
Maritime user interfaces for ships’ bridges are highly dependent on the context in which they are used, and rich maritime context is difficult to recreate in the early stages of user-centered design processes. Operations in Arctic waters where crews are faced with extreme environmental conditions, t...
Published in: | Education Sciences |
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Main Authors: | , , , |
Language: | unknown |
Published: |
2021
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Subjects: | |
Online Access: | https://doi.org/10.3390/educsci11080448 https://research.chalmers.se/en/publication/525907 |
_version_ | 1835011102793007104 |
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author | Aylward, Katie A Dahlman, Joakim Nordby, Kjetil Lundh, Monica |
author_facet | Aylward, Katie A Dahlman, Joakim Nordby, Kjetil Lundh, Monica |
author_sort | Aylward, Katie A |
collection | Unknown |
container_issue | 8 |
container_start_page | 448 |
container_title | Education Sciences |
container_volume | 11 |
description | Maritime user interfaces for ships’ bridges are highly dependent on the context in which they are used, and rich maritime context is difficult to recreate in the early stages of user-centered design processes. Operations in Arctic waters where crews are faced with extreme environmental conditions, technology limitations and a lack of accurate navigational information further increase this challenge. There is a lack of research supporting the user-centered design of workplaces for hazardous Arctic operations. To meet this challenge, this paper reports on the process of developing virtual reality-reconstructed operational scenarios to connect stakeholders, end-users, designers, and human factors specialists in a joint process. This paper explores how virtual reality-reconstructed operational scenarios can be used as a tool both for concept development and user testing. Three operational scenarios were developed, implemented in a full mission bridge simulator, recreated in virtual reality (VR), and finally tested on navigators (end-users). Qualitative data were captured throughout the design process and user-testing, resulting in a thematic analysis that identified common themes reflecting the experiences gained throughout this process. In conclusion, we argue that operational scenarios, rendered in immersive media such as VR, may be an important and reusable asset when supporting maritime design processes and in maritime training and education. |
genre | Arctic |
genre_facet | Arctic |
geographic | Arctic |
geographic_facet | Arctic |
id | ftchalmersuniv:oai:research.chalmers.se:525907 |
institution | Open Polar |
language | unknown |
op_collection_id | ftchalmersuniv |
op_doi | https://doi.org/10.3390/educsci11080448 |
op_relation | http://dx.doi.org/10.3390/educsci11080448 https://research.chalmers.se/en/publication/525907 |
publishDate | 2021 |
record_format | openpolar |
spelling | ftchalmersuniv:oai:research.chalmers.se:525907 2025-06-15T14:20:16+00:00 Using operational scenarios in a virtual reality enhanced design process Aylward, Katie A Dahlman, Joakim Nordby, Kjetil Lundh, Monica 2021 text https://doi.org/10.3390/educsci11080448 https://research.chalmers.se/en/publication/525907 unknown http://dx.doi.org/10.3390/educsci11080448 https://research.chalmers.se/en/publication/525907 Interaction Technologies Human Aspects of ICT Human Computer Interaction Arctic Virtual reality Human factors Design Human-centered design Navigation Maritime Maritime education and training (MET) 2021 ftchalmersuniv https://doi.org/10.3390/educsci11080448 2025-05-19T04:26:12Z Maritime user interfaces for ships’ bridges are highly dependent on the context in which they are used, and rich maritime context is difficult to recreate in the early stages of user-centered design processes. Operations in Arctic waters where crews are faced with extreme environmental conditions, technology limitations and a lack of accurate navigational information further increase this challenge. There is a lack of research supporting the user-centered design of workplaces for hazardous Arctic operations. To meet this challenge, this paper reports on the process of developing virtual reality-reconstructed operational scenarios to connect stakeholders, end-users, designers, and human factors specialists in a joint process. This paper explores how virtual reality-reconstructed operational scenarios can be used as a tool both for concept development and user testing. Three operational scenarios were developed, implemented in a full mission bridge simulator, recreated in virtual reality (VR), and finally tested on navigators (end-users). Qualitative data were captured throughout the design process and user-testing, resulting in a thematic analysis that identified common themes reflecting the experiences gained throughout this process. In conclusion, we argue that operational scenarios, rendered in immersive media such as VR, may be an important and reusable asset when supporting maritime design processes and in maritime training and education. Other/Unknown Material Arctic Unknown Arctic Education Sciences 11 8 448 |
spellingShingle | Interaction Technologies Human Aspects of ICT Human Computer Interaction Arctic Virtual reality Human factors Design Human-centered design Navigation Maritime Maritime education and training (MET) Aylward, Katie A Dahlman, Joakim Nordby, Kjetil Lundh, Monica Using operational scenarios in a virtual reality enhanced design process |
title | Using operational scenarios in a virtual reality enhanced design process |
title_full | Using operational scenarios in a virtual reality enhanced design process |
title_fullStr | Using operational scenarios in a virtual reality enhanced design process |
title_full_unstemmed | Using operational scenarios in a virtual reality enhanced design process |
title_short | Using operational scenarios in a virtual reality enhanced design process |
title_sort | using operational scenarios in a virtual reality enhanced design process |
topic | Interaction Technologies Human Aspects of ICT Human Computer Interaction Arctic Virtual reality Human factors Design Human-centered design Navigation Maritime Maritime education and training (MET) |
topic_facet | Interaction Technologies Human Aspects of ICT Human Computer Interaction Arctic Virtual reality Human factors Design Human-centered design Navigation Maritime Maritime education and training (MET) |
url | https://doi.org/10.3390/educsci11080448 https://research.chalmers.se/en/publication/525907 |