Final Report: ESPORT project evaluation.

Unpublished report. This is the final report of the ESPORT project. Two interim reports were produced, in July 2005, and February 2006 (Fahy, 2005, 2006). A full description of the project’s origins and rationale, including an explanation for the evaluation methodology, is contained in the first rep...

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Bibliographic Details
Main Author: Fahy, Patrick J.
Format: Report
Language:English
Published: 2006
Subjects:
Online Access:http://hdl.handle.net/2149/683
Description
Summary:Unpublished report. This is the final report of the ESPORT project. Two interim reports were produced, in July 2005, and February 2006 (Fahy, 2005, 2006). A full description of the project’s origins and rationale, including an explanation for the evaluation methodology, is contained in the first report (all reports are available from the project manager; it is recommended that readers wishing a full account of the project review the interim reports, as some data and instruments used in the project are described in them, but are not restated here). The following is a brief summary of pertinent background information contained in the interim reports. The ESPORT (Essential Skills Portfolio; initially, ESCORT) project formally commenced on October 17, 2004. The purpose of the project was described as follows: The ESPORT Demonstration Project will evaluate, enhance, and promote an Internet-delivered, computer mediated process designed to assist low-literate adults in choosing, qualifying for, and obtaining entry-level employment consistent with their interests and abilities. The project targets two of the groups identified in Knowledge Matters [http://www11.sdc.gc.ca/sl-ca/home.shtml] as sources of workers for the knowledge economy: youth and Aboriginal people, and a third group – displaced workers. (“Report to Advisors,” November 7, 2004). The project was originally designed to be conducted in four phases, over the period October 2004 to August 2006 (the project was originally to conclude in summer, 2006); the reasons for the extension to the project, consisting of opportunities for use of ESPORT in promising programs, are described more fully in this report. Participating programs, through funding provided by Human Resources and Skills Development Canada (HRSDC), and the Aboriginal Human Resource Development Council of Canada (AHRDCC), were initially located in Cape Breton, Newfoundland, and in selected aboriginal communities in the West (Calgary, Vancouver). (As described below, other sites commenced use of ...