Two web-based games to illustrate setting escapement goals and managing a salmon fishery to meet these goals

This "dataset" contains two web-based games (R-Shiny apps) where someone can role-play being a salmon manager. In the escapement goal setting game, the player sets an escapement goal every 3 years based on spawner and recruitment data to date. In the in-season management game, the player o...

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Bibliographic Details
Main Author: Milo Adkison
Format: Dataset
Language:unknown
Published: Research Workspace
Subjects:
R
Online Access:https://search.dataone.org/view/10.24431_rw1k5bp_20211228T231916Z
Description
Summary:This "dataset" contains two web-based games (R-Shiny apps) where someone can role-play being a salmon manager. In the escapement goal setting game, the player sets an escapement goal every 3 years based on spawner and recruitment data to date. In the in-season management game, the player opens and closes a fishery to try to achieve the desired escapement, and spread this escapement throughout the run. These games were created in tandem with a project designed review of diverse types of data available for salmon stock in the pacific northwest– abundance data (spawner, juvenile and adult counts, indices, and model-derived reconstructions), auxiliary data (habitat quantity and characteristics, environmental covariates, etc.), information from meta-analytic and hierarchical assumptions, other information inherent in model structure - and their effects on the quality of estimates of the stock-recruitment relationship. This work was a result of the North Pacific Research Board (NPRB) funded Project 1702.