XR training and gameplay 6DoF mobility dataset
User mobility in extended reality (XR) can have a major impact on millimeter-wave (mmWave) links and may require dedicated mitigation strategies to ensure reliable connections and avoid service outages. The available prior art has predominantly focused on XR applications with constrained user mobili...
Main Authors: | , , , , |
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Format: | Other/Unknown Material |
Language: | unknown |
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Zenodo
2024
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Online Access: | https://doi.org/10.5281/zenodo.10836884 |
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author | De Kunst, Sam Marinšek Alexander Callebaut, Gilles De Strycker, Lieven Van der Perre, Liesbet |
author_facet | De Kunst, Sam Marinšek Alexander Callebaut, Gilles De Strycker, Lieven Van der Perre, Liesbet |
author_sort | De Kunst, Sam |
collection | Zenodo |
description | User mobility in extended reality (XR) can have a major impact on millimeter-wave (mmWave) links and may require dedicated mitigation strategies to ensure reliable connections and avoid service outages. The available prior art has predominantly focused on XR applications with constrained user mobility and limited impact on mmWave channels. We have performed dedicated experiments to extend the characterisation of relevant future XR use cases featuring a high degree of user mobility. To this end, we have carried out a tailor-made XR mobility measurement campaign, capturing the movement of the head, hands, and body in 6DoF. For a usage example, see the provided Jupyter Notebook in cacerumd-usage-example.zip. A description of the measurement campaign and a characterisation of the recorded mobility can be found in the corresponding IEEE Magazine paper [coming soon] or a longer version, with more details about the experiment, on Arxiv [coming soon] . Changelog: Added a Jupyter Notebook with usage examples Uploaded correct controller dataset (previously the latter consistet of a copy of the tracking data by mistake) Expanded volunteer XR experience information and added their handedness (incomplete since not all volunteers could be reached) |
format | Other/Unknown Material |
genre | Tundra |
genre_facet | Tundra |
id | ftzenodo:oai:zenodo.org:10836884 |
institution | Open Polar |
language | unknown |
op_collection_id | ftzenodo |
op_doi | https://doi.org/10.5281/zenodo.1083688410.5281/zenodo.8224632 |
op_relation | https://doi.org/10.5281/zenodo.8224632 https://doi.org/10.5281/zenodo.10836884 oai:zenodo.org:10836884 |
op_rights | info:eu-repo/semantics/openAccess Creative Commons Attribution 4.0 International https://creativecommons.org/licenses/by/4.0/legalcode |
publishDate | 2024 |
publisher | Zenodo |
record_format | openpolar |
spelling | ftzenodo:oai:zenodo.org:10836884 2025-01-17T01:12:10+00:00 XR training and gameplay 6DoF mobility dataset De Kunst, Sam Marinšek Alexander Callebaut, Gilles De Strycker, Lieven Van der Perre, Liesbet 2024-03-19 https://doi.org/10.5281/zenodo.10836884 unknown Zenodo https://doi.org/10.5281/zenodo.8224632 https://doi.org/10.5281/zenodo.10836884 oai:zenodo.org:10836884 info:eu-repo/semantics/openAccess Creative Commons Attribution 4.0 International https://creativecommons.org/licenses/by/4.0/legalcode virtual reality extended reality vive tundra body tracking steamvr openvr vr xr mobility tracking data head-mounted display info:eu-repo/semantics/other 2024 ftzenodo https://doi.org/10.5281/zenodo.1083688410.5281/zenodo.8224632 2024-12-06T16:24:08Z User mobility in extended reality (XR) can have a major impact on millimeter-wave (mmWave) links and may require dedicated mitigation strategies to ensure reliable connections and avoid service outages. The available prior art has predominantly focused on XR applications with constrained user mobility and limited impact on mmWave channels. We have performed dedicated experiments to extend the characterisation of relevant future XR use cases featuring a high degree of user mobility. To this end, we have carried out a tailor-made XR mobility measurement campaign, capturing the movement of the head, hands, and body in 6DoF. For a usage example, see the provided Jupyter Notebook in cacerumd-usage-example.zip. A description of the measurement campaign and a characterisation of the recorded mobility can be found in the corresponding IEEE Magazine paper [coming soon] or a longer version, with more details about the experiment, on Arxiv [coming soon] . Changelog: Added a Jupyter Notebook with usage examples Uploaded correct controller dataset (previously the latter consistet of a copy of the tracking data by mistake) Expanded volunteer XR experience information and added their handedness (incomplete since not all volunteers could be reached) Other/Unknown Material Tundra Zenodo |
spellingShingle | virtual reality extended reality vive tundra body tracking steamvr openvr vr xr mobility tracking data head-mounted display De Kunst, Sam Marinšek Alexander Callebaut, Gilles De Strycker, Lieven Van der Perre, Liesbet XR training and gameplay 6DoF mobility dataset |
title | XR training and gameplay 6DoF mobility dataset |
title_full | XR training and gameplay 6DoF mobility dataset |
title_fullStr | XR training and gameplay 6DoF mobility dataset |
title_full_unstemmed | XR training and gameplay 6DoF mobility dataset |
title_short | XR training and gameplay 6DoF mobility dataset |
title_sort | xr training and gameplay 6dof mobility dataset |
topic | virtual reality extended reality vive tundra body tracking steamvr openvr vr xr mobility tracking data head-mounted display |
topic_facet | virtual reality extended reality vive tundra body tracking steamvr openvr vr xr mobility tracking data head-mounted display |
url | https://doi.org/10.5281/zenodo.10836884 |