XR training and gameplay 6DoF mobility dataset

User mobility in extended reality (XR) can have a major impact on millimeter-wave (mmWave) links and may require dedicated mitigation strategies to ensure reliable connections and avoid service outages. The available prior art has predominantly focused on XR applications with constrained user mobili...

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Main Authors: De Kunst, Sam, Marinšek Alexander, Callebaut, Gilles, De Strycker, Lieven, Van der Perre, Liesbet
Format: Other/Unknown Material
Language:unknown
Published: Zenodo 2024
Subjects:
Online Access:https://doi.org/10.5281/zenodo.10836884
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author De Kunst, Sam
Marinšek Alexander
Callebaut, Gilles
De Strycker, Lieven
Van der Perre, Liesbet
author_facet De Kunst, Sam
Marinšek Alexander
Callebaut, Gilles
De Strycker, Lieven
Van der Perre, Liesbet
author_sort De Kunst, Sam
collection Zenodo
description User mobility in extended reality (XR) can have a major impact on millimeter-wave (mmWave) links and may require dedicated mitigation strategies to ensure reliable connections and avoid service outages. The available prior art has predominantly focused on XR applications with constrained user mobility and limited impact on mmWave channels. We have performed dedicated experiments to extend the characterisation of relevant future XR use cases featuring a high degree of user mobility. To this end, we have carried out a tailor-made XR mobility measurement campaign, capturing the movement of the head, hands, and body in 6DoF. For a usage example, see the provided Jupyter Notebook in cacerumd-usage-example.zip. A description of the measurement campaign and a characterisation of the recorded mobility can be found in the corresponding IEEE Magazine paper [coming soon] or a longer version, with more details about the experiment, on Arxiv [coming soon] . Changelog: Added a Jupyter Notebook with usage examples Uploaded correct controller dataset (previously the latter consistet of a copy of the tracking data by mistake) Expanded volunteer XR experience information and added their handedness (incomplete since not all volunteers could be reached)
format Other/Unknown Material
genre Tundra
genre_facet Tundra
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institution Open Polar
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op_doi https://doi.org/10.5281/zenodo.1083688410.5281/zenodo.8224632
op_relation https://doi.org/10.5281/zenodo.8224632
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oai:zenodo.org:10836884
op_rights info:eu-repo/semantics/openAccess
Creative Commons Attribution 4.0 International
https://creativecommons.org/licenses/by/4.0/legalcode
publishDate 2024
publisher Zenodo
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spelling ftzenodo:oai:zenodo.org:10836884 2025-01-17T01:12:10+00:00 XR training and gameplay 6DoF mobility dataset De Kunst, Sam Marinšek Alexander Callebaut, Gilles De Strycker, Lieven Van der Perre, Liesbet 2024-03-19 https://doi.org/10.5281/zenodo.10836884 unknown Zenodo https://doi.org/10.5281/zenodo.8224632 https://doi.org/10.5281/zenodo.10836884 oai:zenodo.org:10836884 info:eu-repo/semantics/openAccess Creative Commons Attribution 4.0 International https://creativecommons.org/licenses/by/4.0/legalcode virtual reality extended reality vive tundra body tracking steamvr openvr vr xr mobility tracking data head-mounted display info:eu-repo/semantics/other 2024 ftzenodo https://doi.org/10.5281/zenodo.1083688410.5281/zenodo.8224632 2024-12-06T16:24:08Z User mobility in extended reality (XR) can have a major impact on millimeter-wave (mmWave) links and may require dedicated mitigation strategies to ensure reliable connections and avoid service outages. The available prior art has predominantly focused on XR applications with constrained user mobility and limited impact on mmWave channels. We have performed dedicated experiments to extend the characterisation of relevant future XR use cases featuring a high degree of user mobility. To this end, we have carried out a tailor-made XR mobility measurement campaign, capturing the movement of the head, hands, and body in 6DoF. For a usage example, see the provided Jupyter Notebook in cacerumd-usage-example.zip. A description of the measurement campaign and a characterisation of the recorded mobility can be found in the corresponding IEEE Magazine paper [coming soon] or a longer version, with more details about the experiment, on Arxiv [coming soon] . Changelog: Added a Jupyter Notebook with usage examples Uploaded correct controller dataset (previously the latter consistet of a copy of the tracking data by mistake) Expanded volunteer XR experience information and added their handedness (incomplete since not all volunteers could be reached) Other/Unknown Material Tundra Zenodo
spellingShingle virtual reality
extended reality
vive
tundra
body tracking
steamvr
openvr
vr
xr
mobility
tracking data
head-mounted display
De Kunst, Sam
Marinšek Alexander
Callebaut, Gilles
De Strycker, Lieven
Van der Perre, Liesbet
XR training and gameplay 6DoF mobility dataset
title XR training and gameplay 6DoF mobility dataset
title_full XR training and gameplay 6DoF mobility dataset
title_fullStr XR training and gameplay 6DoF mobility dataset
title_full_unstemmed XR training and gameplay 6DoF mobility dataset
title_short XR training and gameplay 6DoF mobility dataset
title_sort xr training and gameplay 6dof mobility dataset
topic virtual reality
extended reality
vive
tundra
body tracking
steamvr
openvr
vr
xr
mobility
tracking data
head-mounted display
topic_facet virtual reality
extended reality
vive
tundra
body tracking
steamvr
openvr
vr
xr
mobility
tracking data
head-mounted display
url https://doi.org/10.5281/zenodo.10836884