Wikibooks: Nintendo Wars/Advance Wars: Dual Strike/Units

Advance Wars Dual Strike Units Types of Weapons Keep in mind that stronger unit s weapon will be stronger even if they are the same type. Example is Md tanks and tanks have the same weapon but Md is stronger. Machine Gun Effective against Infantry Ineffective against Vechiles and Copters Found on In...

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spelling ftwikibooks:enwikibooks:9706:53380 2024-03-31T07:55:14+00:00 Wikibooks: Nintendo Wars/Advance Wars: Dual Strike/Units https://en.wikibooks.org/wiki/Nintendo_Wars/Advance_Wars:_Dual_Strike/Units eng eng Book ftwikibooks 2024-03-02T17:31:11Z Advance Wars Dual Strike Units Types of Weapons Keep in mind that stronger unit s weapon will be stronger even if they are the same type. Example is Md tanks and tanks have the same weapon but Md is stronger. Machine Gun Effective against Infantry Ineffective against Vechiles and Copters Found on Infantry Mech Recon tank Md tank Neotank Megatank Ammo Unlimited Bazooka Effective against Vehicles Ammo 3 Cannon (direct) Effective against Vechiles Ineffective against Ships and Subs Found on Tank Md Tank Ammo 9(tank) 8(Md tank) NeoCannon Effective against Vechiles Ineffective against Ships and Subs Ammo 9 MegaCannon Effective against Vechiles Ineffective against Ships and Subs Ammo 3 Cannon (indirect) Effective against Infantry and Vechiles Ineffective against Ships and Subs Range 2~3 Ammo 9 Rockets Effective against Infantry and Vechiles Range 3~5 Ammo 6 Anti air Effective against Infantry Planes and Copters Ineffective against Vechiles Ammo 9 Missles Effective against Copters and Planes Ammo 3 Pipe Cannon Effective Infantry Vechiles Ships Subs Planes and Copters Ammo 9 Units Human Units Humans are the only one that can capture buildings so in any non pre deployed you have to build human units. Human capture building at the same rate as their Hp (unless your sami or using a force). Each building has 20 points when it reachs 0 the building is captured. The counter is restart when a unit walks off the building or is destoryed. Human units get +3 vision on mountains but that only effects Fog of War. Infantry Cost 1000 Movement 3 Movement type Foot Vision 2 (5 on mountains) Primary Weapon None 2nd Weapon Machine Gun Thoughts Infantry will are useful as meatshield and for capturing building due to them being faster than mechs. Infantry are normally killed in 2 hits by almost every unit except a few CO that get an attack bonus Grimm would be an example. building a few Infantry to protect Indirect units is great defense even better when using Grit as a CO. Mech Cost 3000 Movement 2 Movement type Mech Vision 2 (5 on ... Book sami WikiBooks - Open-content textbooks
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description Advance Wars Dual Strike Units Types of Weapons Keep in mind that stronger unit s weapon will be stronger even if they are the same type. Example is Md tanks and tanks have the same weapon but Md is stronger. Machine Gun Effective against Infantry Ineffective against Vechiles and Copters Found on Infantry Mech Recon tank Md tank Neotank Megatank Ammo Unlimited Bazooka Effective against Vehicles Ammo 3 Cannon (direct) Effective against Vechiles Ineffective against Ships and Subs Found on Tank Md Tank Ammo 9(tank) 8(Md tank) NeoCannon Effective against Vechiles Ineffective against Ships and Subs Ammo 9 MegaCannon Effective against Vechiles Ineffective against Ships and Subs Ammo 3 Cannon (indirect) Effective against Infantry and Vechiles Ineffective against Ships and Subs Range 2~3 Ammo 9 Rockets Effective against Infantry and Vechiles Range 3~5 Ammo 6 Anti air Effective against Infantry Planes and Copters Ineffective against Vechiles Ammo 9 Missles Effective against Copters and Planes Ammo 3 Pipe Cannon Effective Infantry Vechiles Ships Subs Planes and Copters Ammo 9 Units Human Units Humans are the only one that can capture buildings so in any non pre deployed you have to build human units. Human capture building at the same rate as their Hp (unless your sami or using a force). Each building has 20 points when it reachs 0 the building is captured. The counter is restart when a unit walks off the building or is destoryed. Human units get +3 vision on mountains but that only effects Fog of War. Infantry Cost 1000 Movement 3 Movement type Foot Vision 2 (5 on mountains) Primary Weapon None 2nd Weapon Machine Gun Thoughts Infantry will are useful as meatshield and for capturing building due to them being faster than mechs. Infantry are normally killed in 2 hits by almost every unit except a few CO that get an attack bonus Grimm would be an example. building a few Infantry to protect Indirect units is great defense even better when using Grit as a CO. Mech Cost 3000 Movement 2 Movement type Mech Vision 2 (5 on ...
format Book
title Wikibooks: Nintendo Wars/Advance Wars: Dual Strike/Units
spellingShingle Wikibooks: Nintendo Wars/Advance Wars: Dual Strike/Units
title_short Wikibooks: Nintendo Wars/Advance Wars: Dual Strike/Units
title_full Wikibooks: Nintendo Wars/Advance Wars: Dual Strike/Units
title_fullStr Wikibooks: Nintendo Wars/Advance Wars: Dual Strike/Units
title_full_unstemmed Wikibooks: Nintendo Wars/Advance Wars: Dual Strike/Units
title_sort wikibooks: nintendo wars/advance wars: dual strike/units
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