Wikibooks: Game Creation with XNA/Audio Sound/Introduction

= Introduction = Good sound is a crucial part in a successful game. For this you need to learn about XACT and about ways to creation sound and audio. Also finding free sounds is an important topic. BookCat Sound is a wave form that travels through all types of terrestrial matter (solids liquids and...

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Online Access:https://en.wikibooks.org/wiki/Game_Creation_with_XNA/Audio_Sound/Introduction
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spelling ftwikibooks:enwikibooks:44925:251243 2024-03-31T07:52:04+00:00 Wikibooks: Game Creation with XNA/Audio Sound/Introduction https://en.wikibooks.org/wiki/Game_Creation_with_XNA/Audio_Sound/Introduction eng eng Book ftwikibooks 2024-03-02T17:31:11Z = Introduction = Good sound is a crucial part in a successful game. For this you need to learn about XACT and about ways to creation sound and audio. Also finding free sounds is an important topic. BookCat Sound is a wave form that travels through all types of terrestrial matter (solids liquids and gases). Humans can hear sound as a result of these waves moving the ear drum a membrane that with the help of the middle ear translates sound in to electrical signals. These signals are sent along nerves to the brain where they are heard . We most commonly hear sound waves that have traveled through the air. For example what we call thunder is the shock wave of a lightning bolt that is when lightning strikes it displaces the air around it sending sound waves in all directions. We can also hear sound in water and through solids. Because of their higher density sound actually travels farther in these mediums than through the air. Sound as we normally think of it usually originates from some sort of movement or vibrating body. The frequency of a sound wave measured in Hertz (Hz) determines the pitch or how high or low a sound is. It is the distance between peaks in a sound wave. Longer low frequency wave forms (e.g. bass sounds) travel farther and can travel through different forms of matter more easily than high frequency sound waves. Whales use both high frequency sound waves including ultrasound and low frequency sound including infrasound. The loudest and lowest sounds they make travel the farthest up to hundreds of miles. The amplitude or loudness of a sound wave is measured in decibels (dB) which is a logarithmic scale. A jet engine is frequently said to be around 140 dB while a blue whale call can be up to 188 dB. Due to the nature of the dB scale these sounds are millions of times louder than a whisper. Even very simple sounding tones like that of a flute are not perfect sine wave forms. Hardware and software based sound generators are able to create sine waves and other wave forms such as triangle (saw) or ... Book Blue whale WikiBooks - Open-content textbooks
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description = Introduction = Good sound is a crucial part in a successful game. For this you need to learn about XACT and about ways to creation sound and audio. Also finding free sounds is an important topic. BookCat Sound is a wave form that travels through all types of terrestrial matter (solids liquids and gases). Humans can hear sound as a result of these waves moving the ear drum a membrane that with the help of the middle ear translates sound in to electrical signals. These signals are sent along nerves to the brain where they are heard . We most commonly hear sound waves that have traveled through the air. For example what we call thunder is the shock wave of a lightning bolt that is when lightning strikes it displaces the air around it sending sound waves in all directions. We can also hear sound in water and through solids. Because of their higher density sound actually travels farther in these mediums than through the air. Sound as we normally think of it usually originates from some sort of movement or vibrating body. The frequency of a sound wave measured in Hertz (Hz) determines the pitch or how high or low a sound is. It is the distance between peaks in a sound wave. Longer low frequency wave forms (e.g. bass sounds) travel farther and can travel through different forms of matter more easily than high frequency sound waves. Whales use both high frequency sound waves including ultrasound and low frequency sound including infrasound. The loudest and lowest sounds they make travel the farthest up to hundreds of miles. The amplitude or loudness of a sound wave is measured in decibels (dB) which is a logarithmic scale. A jet engine is frequently said to be around 140 dB while a blue whale call can be up to 188 dB. Due to the nature of the dB scale these sounds are millions of times louder than a whisper. Even very simple sounding tones like that of a flute are not perfect sine wave forms. Hardware and software based sound generators are able to create sine waves and other wave forms such as triangle (saw) or ...
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title Wikibooks: Game Creation with XNA/Audio Sound/Introduction
spellingShingle Wikibooks: Game Creation with XNA/Audio Sound/Introduction
title_short Wikibooks: Game Creation with XNA/Audio Sound/Introduction
title_full Wikibooks: Game Creation with XNA/Audio Sound/Introduction
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title_full_unstemmed Wikibooks: Game Creation with XNA/Audio Sound/Introduction
title_sort wikibooks: game creation with xna/audio sound/introduction
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