Into the social factory: an investigation into labour & value in the video-games industry

Questions regarding the relationships between new media technologies and contemporary capitalist dynamics are currently subject to considerable discussion and debate across myriad academic disciplines and schools of thought — notably (but not exhaustively) within various fields of sociological inqui...

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Main Author: Rodgers, Thomas Arthur
Format: Thesis
Language:English
Published: University of York 2016
Subjects:
Online Access:https://etheses.whiterose.ac.uk/17634/
https://etheses.whiterose.ac.uk/17634/1/TOM_RODGERS_THESIS_FINAL%202.pdf
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spelling ftwhiterose:oai:etheses.whiterose.ac.uk:17634 2023-05-15T18:31:44+02:00 Into the social factory: an investigation into labour & value in the video-games industry Rodgers, Thomas Arthur 2016-12-01 text https://etheses.whiterose.ac.uk/17634/ https://etheses.whiterose.ac.uk/17634/1/TOM_RODGERS_THESIS_FINAL%202.pdf en eng University of York https://etheses.whiterose.ac.uk/17634/1/TOM_RODGERS_THESIS_FINAL%202.pdf Rodgers, Thomas Arthur (2016) Into the social factory: an investigation into labour & value in the video-games industry. PhD thesis, University of York. cc_by_nc_nd CC-BY-NC-ND Thesis NonPeerReviewed 2016 ftwhiterose 2023-01-30T21:24:14Z Questions regarding the relationships between new media technologies and contemporary capitalist dynamics are currently subject to considerable discussion and debate across myriad academic disciplines and schools of thought — notably (but not exhaustively) within various fields of sociological inquiry, current strains of Marxism and political economy, marketing theory and research, literature concerned with intellectual property and legal rights, and a whole host of other lines of investigation into the nature of production/consumption, labour/leisure, work/play, and their apparent commingling within a world predominated by the presence of new media. This thesis contributes to this debate in several ways. Firstly, it seeks to establish a set of theoretical trajectories, and gives consideration to the ‘post- industrial’ and ‘information society’ literature. This consideration reveals a noticeable marginalisation of the question of capitalism in the extant literature and research. As such, a turn to Autonomous Marxism and the ‘social factory’ thesis is suggested as a much-needed starting point for investigating the interrelations between new media technologies and (post- Fordist) capitalism. The thesis then raises points of critique to rethink the need for both (a) a conceptual understanding of the relations between capitalist dynamics, new media, and socio- economic change, and (b) research into specific (new) media industries and their attendant modalities of production and valorisation. The investigation then returns to Marx’s formulation of the qualitative and quantitative dimensions of production, surplus value, and cooperation in order to consider how this can be mobilised as a foundational viewpoint from which to consider the sociality of production as central to the formation of economic life in general. From here, the thesis outlines the concept of ‘sympathetic cooperation’ (Terranova, 2014) and the proposed problem of the incommensurability of social production as two key framing devices for the case ... Thesis Terranova White Rose eTheses Online (Universities Leeds, Sheffield, York)
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description Questions regarding the relationships between new media technologies and contemporary capitalist dynamics are currently subject to considerable discussion and debate across myriad academic disciplines and schools of thought — notably (but not exhaustively) within various fields of sociological inquiry, current strains of Marxism and political economy, marketing theory and research, literature concerned with intellectual property and legal rights, and a whole host of other lines of investigation into the nature of production/consumption, labour/leisure, work/play, and their apparent commingling within a world predominated by the presence of new media. This thesis contributes to this debate in several ways. Firstly, it seeks to establish a set of theoretical trajectories, and gives consideration to the ‘post- industrial’ and ‘information society’ literature. This consideration reveals a noticeable marginalisation of the question of capitalism in the extant literature and research. As such, a turn to Autonomous Marxism and the ‘social factory’ thesis is suggested as a much-needed starting point for investigating the interrelations between new media technologies and (post- Fordist) capitalism. The thesis then raises points of critique to rethink the need for both (a) a conceptual understanding of the relations between capitalist dynamics, new media, and socio- economic change, and (b) research into specific (new) media industries and their attendant modalities of production and valorisation. The investigation then returns to Marx’s formulation of the qualitative and quantitative dimensions of production, surplus value, and cooperation in order to consider how this can be mobilised as a foundational viewpoint from which to consider the sociality of production as central to the formation of economic life in general. From here, the thesis outlines the concept of ‘sympathetic cooperation’ (Terranova, 2014) and the proposed problem of the incommensurability of social production as two key framing devices for the case ...
format Thesis
author Rodgers, Thomas Arthur
spellingShingle Rodgers, Thomas Arthur
Into the social factory: an investigation into labour & value in the video-games industry
author_facet Rodgers, Thomas Arthur
author_sort Rodgers, Thomas Arthur
title Into the social factory: an investigation into labour & value in the video-games industry
title_short Into the social factory: an investigation into labour & value in the video-games industry
title_full Into the social factory: an investigation into labour & value in the video-games industry
title_fullStr Into the social factory: an investigation into labour & value in the video-games industry
title_full_unstemmed Into the social factory: an investigation into labour & value in the video-games industry
title_sort into the social factory: an investigation into labour & value in the video-games industry
publisher University of York
publishDate 2016
url https://etheses.whiterose.ac.uk/17634/
https://etheses.whiterose.ac.uk/17634/1/TOM_RODGERS_THESIS_FINAL%202.pdf
genre Terranova
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op_relation https://etheses.whiterose.ac.uk/17634/1/TOM_RODGERS_THESIS_FINAL%202.pdf
Rodgers, Thomas Arthur (2016) Into the social factory: an investigation into labour & value in the video-games industry. PhD thesis, University of York.
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