The Effects of Incorrect Occlusion Cues on the Understanding of Barehanded Referencing in Collaborative Augmented Reality

In many collaborative tasks, the need for joint attention arises when one of the users wants to guide others to a specific location or target in space. If the collaborators are co-located and the target position is in close range, it is almost instinctual for users to refer to the target location by...

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Bibliographic Details
Published in:Frontiers in Virtual Reality
Main Authors: Li, Yuan, Hu, Donghan, Wang, Boyuan, Bowman, Douglas A., Lee, Sang Won
Other Authors: Computer Science
Format: Article in Journal/Newspaper
Language:English
Published: Frontiers 2021
Subjects:
Online Access:http://hdl.handle.net/10919/105053
https://doi.org/10.3389/frvir.2021.681585
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spelling ftvirginiatec:oai:vtechworks.lib.vt.edu:10919/105053 2023-12-24T10:25:20+01:00 The Effects of Incorrect Occlusion Cues on the Understanding of Barehanded Referencing in Collaborative Augmented Reality Frontiers in Virtual Reality Li, Yuan Hu, Donghan Wang, Boyuan Bowman, Douglas A. Lee, Sang Won Computer Science 2021-07-01 application/pdf http://hdl.handle.net/10919/105053 https://doi.org/10.3389/frvir.2021.681585 en eng Frontiers http://hdl.handle.net/10919/105053 https://doi.org/10.3389/frvir.2021.681585 2 Attribution 4.0 International http://creativecommons.org/licenses/by/4.0/ augmented reality Collaboration occlusion hand referencing spatial referencing Article - Refereed Text 2021 ftvirginiatec https://doi.org/10.3389/frvir.2021.681585 2023-11-30T19:05:11Z In many collaborative tasks, the need for joint attention arises when one of the users wants to guide others to a specific location or target in space. If the collaborators are co-located and the target position is in close range, it is almost instinctual for users to refer to the target location by pointing with their bare hands. While such pointing gestures can be efficient and effective in real life, performance will be impacted if the target is in augmented reality (AR), where depth cues like occlusion may be missing if the pointers hand is not tracked and modeled in 3D. In this paper, we present a study utilizing head-worn AR displays to examine the effects of incorrect occlusion cues on spatial target identification in a collaborative barehanded referencing task. We found that participants performance in AR was reduced compared to a real-world condition, but also that they developed new strategies to cope with the limitations of AR. Our work also identified mixed results of the effect of spatial relationships between users. Published version Article in Journal/Newspaper The Pointers VTechWorks (VirginiaTech) Frontiers in Virtual Reality 2
institution Open Polar
collection VTechWorks (VirginiaTech)
op_collection_id ftvirginiatec
language English
topic augmented reality
Collaboration
occlusion
hand referencing
spatial referencing
spellingShingle augmented reality
Collaboration
occlusion
hand referencing
spatial referencing
Li, Yuan
Hu, Donghan
Wang, Boyuan
Bowman, Douglas A.
Lee, Sang Won
The Effects of Incorrect Occlusion Cues on the Understanding of Barehanded Referencing in Collaborative Augmented Reality
topic_facet augmented reality
Collaboration
occlusion
hand referencing
spatial referencing
description In many collaborative tasks, the need for joint attention arises when one of the users wants to guide others to a specific location or target in space. If the collaborators are co-located and the target position is in close range, it is almost instinctual for users to refer to the target location by pointing with their bare hands. While such pointing gestures can be efficient and effective in real life, performance will be impacted if the target is in augmented reality (AR), where depth cues like occlusion may be missing if the pointers hand is not tracked and modeled in 3D. In this paper, we present a study utilizing head-worn AR displays to examine the effects of incorrect occlusion cues on spatial target identification in a collaborative barehanded referencing task. We found that participants performance in AR was reduced compared to a real-world condition, but also that they developed new strategies to cope with the limitations of AR. Our work also identified mixed results of the effect of spatial relationships between users. Published version
author2 Computer Science
format Article in Journal/Newspaper
author Li, Yuan
Hu, Donghan
Wang, Boyuan
Bowman, Douglas A.
Lee, Sang Won
author_facet Li, Yuan
Hu, Donghan
Wang, Boyuan
Bowman, Douglas A.
Lee, Sang Won
author_sort Li, Yuan
title The Effects of Incorrect Occlusion Cues on the Understanding of Barehanded Referencing in Collaborative Augmented Reality
title_short The Effects of Incorrect Occlusion Cues on the Understanding of Barehanded Referencing in Collaborative Augmented Reality
title_full The Effects of Incorrect Occlusion Cues on the Understanding of Barehanded Referencing in Collaborative Augmented Reality
title_fullStr The Effects of Incorrect Occlusion Cues on the Understanding of Barehanded Referencing in Collaborative Augmented Reality
title_full_unstemmed The Effects of Incorrect Occlusion Cues on the Understanding of Barehanded Referencing in Collaborative Augmented Reality
title_sort effects of incorrect occlusion cues on the understanding of barehanded referencing in collaborative augmented reality
publisher Frontiers
publishDate 2021
url http://hdl.handle.net/10919/105053
https://doi.org/10.3389/frvir.2021.681585
genre The Pointers
genre_facet The Pointers
op_relation http://hdl.handle.net/10919/105053
https://doi.org/10.3389/frvir.2021.681585
2
op_rights Attribution 4.0 International
http://creativecommons.org/licenses/by/4.0/
op_doi https://doi.org/10.3389/frvir.2021.681585
container_title Frontiers in Virtual Reality
container_volume 2
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