Late Iron Age Whaling in Scandinavia

The use of marine mammal bone as a raw material in the manufacturing of gaming pieces in the Scandinavian late Iron Age has been observed and discussed in recent years. New empirical studies have created a chronology as well as a typology showing how the design of the gaming pieces is tightly connec...

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Bibliographic Details
Published in:Journal of Maritime Archaeology
Main Authors: Hennius, Andreas, Ljungkvist, John, Ashby, Steven, Christensen, Tom, Presslee, Samantha, Peets, Jyri, Maldre, Liina, Gustavsson, Rudolf, Hagan, Richard
Format: Article in Journal/Newspaper
Language:English
Published: Uppsala universitet, Institutionen för arkeologi och antik historia 2023
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Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-491226
https://doi.org/10.1007/s11457-022-09349-w
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Summary:The use of marine mammal bone as a raw material in the manufacturing of gaming pieces in the Scandinavian late Iron Age has been observed and discussed in recent years. New empirical studies have created a chronology as well as a typology showing how the design of the gaming pieces is tightly connected to different choices of raw material; from antler in the Roman and Migration periods, to whale bone in the sixth century, and walrus in the tenth century. Macroscopic examination can, however, rarely go beyond determining that the material is ‘cetacean bone’. The following article presents the taxonomic identifications of 68 samples of whale bone gaming pieces, determined using Zooarchaeology by mass spectrometry analysis. The results demonstrate the consistent use of bones from Balaenidae sp. most probably the North Atlantic right whale (Eubalaena glacialis). This paper presents strong evidence for active, large-scale hunting of whales in Scandinavia, starting in the sixth century. The manufacture of gaming pieces was probably not the driver for the hunt, but merely a by-product that has survived in the archaeological record. Of greater importance were probably baleen, meat, and blubber that could be rendered into oil. This oil might have been an additional trading product in the far-reaching trade networks that were developing during the period. This study supports previous studies suggesting that Iron Age and medieval trade and resource exploitation had a much more severe influence on ecosystems than previously expected. It adds additional insights into anthropogenic impact on mammal populations in prehistory. Viking phenomenon project