A Quantitative Analysis of Culling Techniques for Real-time Rendering of Digital Elevation Models
The paper is concerned with investigation of effects of culling techniques on quality and smoothness of terrain data visualization within a 3D interactive environment. We utilize the Real-Time Optimally Adapting Mesh (ROAM) approach, extended with a number of efficient techniques such as implicit co...
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Format: | Conference Object |
Language: | English |
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UNION Agency
2003
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Online Access: | http://hdl.handle.net/11025/6165 http://wscg.zcu.cz/wscg2003/Papers_2003/E47.pdf |