System for vestibular examination based on Kinect sensor

The purpose of this research is to verify the ability of of modern game device such a Microsoft Kinect sensor for examinations in otoneurology. One of the traditional tests - Hautant’s test, was selected and its implementation based on Microsoft Kinect skeleton tracking feature will be presented. Ha...

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Main Authors: Dolinay, Viliam, Pivníčková, Lucie, Vašek, Vladimír
Format: Article in Journal/Newspaper
Language:English
Published: North Atlantic University Union (NAUN) 2014
Subjects:
Online Access:http://publikace.k.utb.cz/handle/10563/1005657
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spelling ftunivzlinpubl:oai:publikace.k.utb.cz:10563/1005657 2023-07-16T03:59:53+02:00 System for vestibular examination based on Kinect sensor Dolinay, Viliam Pivníčková, Lucie Vašek, Vladimír 2014 http://publikace.k.utb.cz/handle/10563/1005657 en eng North Atlantic University Union (NAUN) http://naun.org/cms.action?id=7621 International Journal of Circuits, Systems and Signal Processing http://publikace.k.utb.cz/handle/10563/1005657 International Journal of Circuits, Systems and Signal Processing Balance Dizziness Hautant’s test Kinect Medical examination Vertigo article 2014 ftunivzlinpubl 2023-06-25T07:40:45Z The purpose of this research is to verify the ability of of modern game device such a Microsoft Kinect sensor for examinations in otoneurology. One of the traditional tests - Hautant’s test, was selected and its implementation based on Microsoft Kinect skeleton tracking feature will be presented. Hautant’s test has been programmed for laboratory experiments and the results are discussed and tested in cooperation with specialists in otoneurology. However, otoneurology has several other tests that are based on spontaneous or artificial unbalance human movement tracking. The combination of Kinect sensor and future software application therefore appear to be further applicable with possible benefits in practice. Using gaming equipment can also greatly accelerate the development. The research does not need to focus on the hardware development and the efforts may be directed to the implementation of the particular task. The objectives and results may be earlier deployed for practical tests and use. The price of the hardware, which is produced in the millions series for gaming devices is of course much lower than the equipment developed specifically for particular medicine examination. Nevertheless, to enforce any new device into practical use, especially in medicine is a complicated process and will require a lot of effort which will still need to spend. © 2014 North Atlantic University Union. All rights reserved. Article in Journal/Newspaper North Atlantic Tomas Bata University Zlin: TBU publications
institution Open Polar
collection Tomas Bata University Zlin: TBU publications
op_collection_id ftunivzlinpubl
language English
topic Balance
Dizziness
Hautant’s test
Kinect
Medical examination
Vertigo
spellingShingle Balance
Dizziness
Hautant’s test
Kinect
Medical examination
Vertigo
Dolinay, Viliam
Pivníčková, Lucie
Vašek, Vladimír
System for vestibular examination based on Kinect sensor
topic_facet Balance
Dizziness
Hautant’s test
Kinect
Medical examination
Vertigo
description The purpose of this research is to verify the ability of of modern game device such a Microsoft Kinect sensor for examinations in otoneurology. One of the traditional tests - Hautant’s test, was selected and its implementation based on Microsoft Kinect skeleton tracking feature will be presented. Hautant’s test has been programmed for laboratory experiments and the results are discussed and tested in cooperation with specialists in otoneurology. However, otoneurology has several other tests that are based on spontaneous or artificial unbalance human movement tracking. The combination of Kinect sensor and future software application therefore appear to be further applicable with possible benefits in practice. Using gaming equipment can also greatly accelerate the development. The research does not need to focus on the hardware development and the efforts may be directed to the implementation of the particular task. The objectives and results may be earlier deployed for practical tests and use. The price of the hardware, which is produced in the millions series for gaming devices is of course much lower than the equipment developed specifically for particular medicine examination. Nevertheless, to enforce any new device into practical use, especially in medicine is a complicated process and will require a lot of effort which will still need to spend. © 2014 North Atlantic University Union. All rights reserved.
format Article in Journal/Newspaper
author Dolinay, Viliam
Pivníčková, Lucie
Vašek, Vladimír
author_facet Dolinay, Viliam
Pivníčková, Lucie
Vašek, Vladimír
author_sort Dolinay, Viliam
title System for vestibular examination based on Kinect sensor
title_short System for vestibular examination based on Kinect sensor
title_full System for vestibular examination based on Kinect sensor
title_fullStr System for vestibular examination based on Kinect sensor
title_full_unstemmed System for vestibular examination based on Kinect sensor
title_sort system for vestibular examination based on kinect sensor
publisher North Atlantic University Union (NAUN)
publishDate 2014
url http://publikace.k.utb.cz/handle/10563/1005657
genre North Atlantic
genre_facet North Atlantic
op_source International Journal of Circuits, Systems and Signal Processing
op_relation http://naun.org/cms.action?id=7621
International Journal of Circuits, Systems and Signal Processing
http://publikace.k.utb.cz/handle/10563/1005657
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