The Caretaking of EVE Online: Institutional Ethics and Enactments at CCP Games

This ethnography examines the Icelandic video game developer CCP Games, the makers of EVE Online—a massively-multiplayer online game (MMO) that takes place in a star cluster far, far away. Through my exploration of CCP Games as an institution over the span of fourteen months, I highlight how corpora...

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Main Author: Rivers, Joshua William
Format: Text
Language:unknown
Published: UWM Digital Commons 2022
Subjects:
Online Access:https://dc.uwm.edu/etd/3067
https://dc.uwm.edu/context/etd/article/4072/viewcontent/Rivers_uwm_0263D_13386.pdf
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spelling ftunivwisconmil:oai:dc.uwm.edu:etd-4072 2023-07-02T03:32:44+02:00 The Caretaking of EVE Online: Institutional Ethics and Enactments at CCP Games Rivers, Joshua William 2022-12-01T08:00:00Z application/pdf https://dc.uwm.edu/etd/3067 https://dc.uwm.edu/context/etd/article/4072/viewcontent/Rivers_uwm_0263D_13386.pdf unknown UWM Digital Commons https://dc.uwm.edu/etd/3067 https://dc.uwm.edu/context/etd/article/4072/viewcontent/Rivers_uwm_0263D_13386.pdf Theses and Dissertations CCP Games Corporations Ethics Ethnography EVE Online Iceland Social and Cultural Anthropology text 2022 ftunivwisconmil 2023-06-13T18:32:49Z This ethnography examines the Icelandic video game developer CCP Games, the makers of EVE Online—a massively-multiplayer online game (MMO) that takes place in a star cluster far, far away. Through my exploration of CCP Games as an institution over the span of fourteen months, I highlight how corporations are culturally-situated, enacted entities. Simultaneously, I demonstrate that these culturally-located actors who serve as the architects of our digital infrastructures undertake such efforts from their situated vantage points, thereby embedding particular ethical commitments into the digital landscapes they craft and within which we live our social lives. Created with the intent to be a ‘virtual world more meaningful than real life,’ EVE Online serves as the focal point of my observations of the quotidian practices of CCP Games’s employees as they enact multiple versions of the company and, in doing so, show that it, like any corporation, is not a singular being, but rather a composite of social actors and commitments. Simultaneously, I uncover how the Icelandic context of the company informed the company’s creation and the original development of EVE Online while also showing how the evocation of said Icelandic context impacts the company’s development practices to this day. In doing so, I highlight how this “Icelandic” approach to game development impacts the way in which ethical commitments are made and thereby architected into the game. While my ethnographic focus is that of an Icelandic video game maker, this ethnography demonstrates the impact of cultural situatedness on the architecting of digital infrastructures and the importance of further research at the intersection of technology, ethics, and culture. Text Iceland University of Wisconsin-Milwaukee: UWM Digital Commons
institution Open Polar
collection University of Wisconsin-Milwaukee: UWM Digital Commons
op_collection_id ftunivwisconmil
language unknown
topic CCP Games
Corporations
Ethics
Ethnography
EVE Online
Iceland
Social and Cultural Anthropology
spellingShingle CCP Games
Corporations
Ethics
Ethnography
EVE Online
Iceland
Social and Cultural Anthropology
Rivers, Joshua William
The Caretaking of EVE Online: Institutional Ethics and Enactments at CCP Games
topic_facet CCP Games
Corporations
Ethics
Ethnography
EVE Online
Iceland
Social and Cultural Anthropology
description This ethnography examines the Icelandic video game developer CCP Games, the makers of EVE Online—a massively-multiplayer online game (MMO) that takes place in a star cluster far, far away. Through my exploration of CCP Games as an institution over the span of fourteen months, I highlight how corporations are culturally-situated, enacted entities. Simultaneously, I demonstrate that these culturally-located actors who serve as the architects of our digital infrastructures undertake such efforts from their situated vantage points, thereby embedding particular ethical commitments into the digital landscapes they craft and within which we live our social lives. Created with the intent to be a ‘virtual world more meaningful than real life,’ EVE Online serves as the focal point of my observations of the quotidian practices of CCP Games’s employees as they enact multiple versions of the company and, in doing so, show that it, like any corporation, is not a singular being, but rather a composite of social actors and commitments. Simultaneously, I uncover how the Icelandic context of the company informed the company’s creation and the original development of EVE Online while also showing how the evocation of said Icelandic context impacts the company’s development practices to this day. In doing so, I highlight how this “Icelandic” approach to game development impacts the way in which ethical commitments are made and thereby architected into the game. While my ethnographic focus is that of an Icelandic video game maker, this ethnography demonstrates the impact of cultural situatedness on the architecting of digital infrastructures and the importance of further research at the intersection of technology, ethics, and culture.
format Text
author Rivers, Joshua William
author_facet Rivers, Joshua William
author_sort Rivers, Joshua William
title The Caretaking of EVE Online: Institutional Ethics and Enactments at CCP Games
title_short The Caretaking of EVE Online: Institutional Ethics and Enactments at CCP Games
title_full The Caretaking of EVE Online: Institutional Ethics and Enactments at CCP Games
title_fullStr The Caretaking of EVE Online: Institutional Ethics and Enactments at CCP Games
title_full_unstemmed The Caretaking of EVE Online: Institutional Ethics and Enactments at CCP Games
title_sort caretaking of eve online: institutional ethics and enactments at ccp games
publisher UWM Digital Commons
publishDate 2022
url https://dc.uwm.edu/etd/3067
https://dc.uwm.edu/context/etd/article/4072/viewcontent/Rivers_uwm_0263D_13386.pdf
genre Iceland
genre_facet Iceland
op_source Theses and Dissertations
op_relation https://dc.uwm.edu/etd/3067
https://dc.uwm.edu/context/etd/article/4072/viewcontent/Rivers_uwm_0263D_13386.pdf
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