Counter-fun, scholarly legitimacy, and environmental engagement - or why academics should code games
Acknowledged as urgent and complex, the communication of environmental science is at once an outcome and a subject of academic research. In this article, we detail the results of workshops with young residents of five “Antarctic gateway cities” (Hobart, Christchurch, Punta Arenas, Ushuaia, and Cape...
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ftunivwestsyd:oai:researchdirect.westernsydney.edu.au:uws_59853 2023-05-15T13:32:11+02:00 Counter-fun, scholarly legitimacy, and environmental engagement - or why academics should code games Khan, Marina (S32752) Magee, Liam (R17938) Pollio, Andrea Salazar, Juan Francisco (R11072) 2021 print 29 https://doi.org/10.5210/fm.v26i2.11427 https://hdl.handle.net/1959.7/uws:59853 eng eng U.S., First Monday Editorial Group Antarctic Cities First Monday--1396-0466-- Vol. 26 Issue. 2 No. pp: - This paper is licensed under a Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/). CC-BY 360502 - Computer gaming and animation journal article 2021 ftunivwestsyd https://doi.org/10.5210/fm.v26i2.11427 2021-06-07T22:24:34Z Acknowledged as urgent and complex, the communication of environmental science is at once an outcome and a subject of academic research. In this article, we detail the results of workshops with young residents of five “Antarctic gateway cities” (Hobart, Christchurch, Punta Arenas, Ushuaia, and Cape Town) who helped design and evaluate an online game that sought to communicate complex intersections of climate policy and science. We focus here on secondary effects of the workshops and game. On the one hand, outputs such as digital games respond to renewed desires for and from researchers to reach beyond scholarly sanctuaries and engage with real-world issues and communities in ways that question barriers of expertise and institutional entitlement. On the other, such dissolutions expose gaps in competency that can unnerve both researchers and participants, interrogating the expediency of collaborative game design and evaluation, and posing questions about the broader role and scope of “non-traditional” research outputs. Elaborating on Pérez Latorre’s notion of “counter-fun”, we chart our efforts to engage youth audiences in Antarctic cities through workshops, social media and anonymous statistics derived from gameplay. We conclude that game design and evaluation, as methods that bind and orient researchers and participants toward common objects of interest, can yield surprising channels of speculation and dialogue that align neither with conventional research nor the planned engagement of non-traditional outputs. Article in Journal/Newspaper Antarc* Antarctic University of Western Sydney (UWS): Research Direct Antarctic Christchurch ENVELOPE(164.167,164.167,-82.467,-82.467) Ushuaia ENVELOPE(-40.000,-40.000,-82.167,-82.167) First Monday |
institution |
Open Polar |
collection |
University of Western Sydney (UWS): Research Direct |
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ftunivwestsyd |
language |
English |
topic |
360502 - Computer gaming and animation |
spellingShingle |
360502 - Computer gaming and animation Khan, Marina (S32752) Magee, Liam (R17938) Pollio, Andrea Salazar, Juan Francisco (R11072) Counter-fun, scholarly legitimacy, and environmental engagement - or why academics should code games |
topic_facet |
360502 - Computer gaming and animation |
description |
Acknowledged as urgent and complex, the communication of environmental science is at once an outcome and a subject of academic research. In this article, we detail the results of workshops with young residents of five “Antarctic gateway cities” (Hobart, Christchurch, Punta Arenas, Ushuaia, and Cape Town) who helped design and evaluate an online game that sought to communicate complex intersections of climate policy and science. We focus here on secondary effects of the workshops and game. On the one hand, outputs such as digital games respond to renewed desires for and from researchers to reach beyond scholarly sanctuaries and engage with real-world issues and communities in ways that question barriers of expertise and institutional entitlement. On the other, such dissolutions expose gaps in competency that can unnerve both researchers and participants, interrogating the expediency of collaborative game design and evaluation, and posing questions about the broader role and scope of “non-traditional” research outputs. Elaborating on Pérez Latorre’s notion of “counter-fun”, we chart our efforts to engage youth audiences in Antarctic cities through workshops, social media and anonymous statistics derived from gameplay. We conclude that game design and evaluation, as methods that bind and orient researchers and participants toward common objects of interest, can yield surprising channels of speculation and dialogue that align neither with conventional research nor the planned engagement of non-traditional outputs. |
format |
Article in Journal/Newspaper |
author |
Khan, Marina (S32752) Magee, Liam (R17938) Pollio, Andrea Salazar, Juan Francisco (R11072) |
author_facet |
Khan, Marina (S32752) Magee, Liam (R17938) Pollio, Andrea Salazar, Juan Francisco (R11072) |
author_sort |
Khan, Marina (S32752) |
title |
Counter-fun, scholarly legitimacy, and environmental engagement - or why academics should code games |
title_short |
Counter-fun, scholarly legitimacy, and environmental engagement - or why academics should code games |
title_full |
Counter-fun, scholarly legitimacy, and environmental engagement - or why academics should code games |
title_fullStr |
Counter-fun, scholarly legitimacy, and environmental engagement - or why academics should code games |
title_full_unstemmed |
Counter-fun, scholarly legitimacy, and environmental engagement - or why academics should code games |
title_sort |
counter-fun, scholarly legitimacy, and environmental engagement - or why academics should code games |
publisher |
U.S., First Monday Editorial Group |
publishDate |
2021 |
url |
https://doi.org/10.5210/fm.v26i2.11427 https://hdl.handle.net/1959.7/uws:59853 |
long_lat |
ENVELOPE(164.167,164.167,-82.467,-82.467) ENVELOPE(-40.000,-40.000,-82.167,-82.167) |
geographic |
Antarctic Christchurch Ushuaia |
geographic_facet |
Antarctic Christchurch Ushuaia |
genre |
Antarc* Antarctic |
genre_facet |
Antarc* Antarctic |
op_relation |
Antarctic Cities First Monday--1396-0466-- Vol. 26 Issue. 2 No. pp: - |
op_rights |
This paper is licensed under a Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/). |
op_rightsnorm |
CC-BY |
op_doi |
https://doi.org/10.5210/fm.v26i2.11427 |
container_title |
First Monday |
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1766024885745745920 |