Counter-fun, scholarly legitimacy, and environmental engagement - or why academics should code games

Acknowledged as urgent and complex, the communication of environmental science is at once an outcome and a subject of academic research. In this article, we detail the results of workshops with young residents of five “Antarctic gateway cities” (Hobart, Christchurch, Punta Arenas, Ushuaia, and Cape...

Full description

Bibliographic Details
Published in:First Monday
Main Authors: Khan, Marina (S32752), Magee, Liam (R17938), Pollio, Andrea, Salazar, Juan Francisco (R11072)
Format: Article in Journal/Newspaper
Language:English
Published: U.S., First Monday Editorial Group 2021
Subjects:
Online Access:https://doi.org/10.5210/fm.v26i2.11427
https://hdl.handle.net/1959.7/uws:59853
id ftunivwestsyd:oai:researchdirect.westernsydney.edu.au:uws_59853
record_format openpolar
spelling ftunivwestsyd:oai:researchdirect.westernsydney.edu.au:uws_59853 2023-05-15T13:32:11+02:00 Counter-fun, scholarly legitimacy, and environmental engagement - or why academics should code games Khan, Marina (S32752) Magee, Liam (R17938) Pollio, Andrea Salazar, Juan Francisco (R11072) 2021 print 29 https://doi.org/10.5210/fm.v26i2.11427 https://hdl.handle.net/1959.7/uws:59853 eng eng U.S., First Monday Editorial Group Antarctic Cities First Monday--1396-0466-- Vol. 26 Issue. 2 No. pp: - This paper is licensed under a Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/). CC-BY 360502 - Computer gaming and animation journal article 2021 ftunivwestsyd https://doi.org/10.5210/fm.v26i2.11427 2021-06-07T22:24:34Z Acknowledged as urgent and complex, the communication of environmental science is at once an outcome and a subject of academic research. In this article, we detail the results of workshops with young residents of five “Antarctic gateway cities” (Hobart, Christchurch, Punta Arenas, Ushuaia, and Cape Town) who helped design and evaluate an online game that sought to communicate complex intersections of climate policy and science. We focus here on secondary effects of the workshops and game. On the one hand, outputs such as digital games respond to renewed desires for and from researchers to reach beyond scholarly sanctuaries and engage with real-world issues and communities in ways that question barriers of expertise and institutional entitlement. On the other, such dissolutions expose gaps in competency that can unnerve both researchers and participants, interrogating the expediency of collaborative game design and evaluation, and posing questions about the broader role and scope of “non-traditional” research outputs. Elaborating on Pérez Latorre’s notion of “counter-fun”, we chart our efforts to engage youth audiences in Antarctic cities through workshops, social media and anonymous statistics derived from gameplay. We conclude that game design and evaluation, as methods that bind and orient researchers and participants toward common objects of interest, can yield surprising channels of speculation and dialogue that align neither with conventional research nor the planned engagement of non-traditional outputs. Article in Journal/Newspaper Antarc* Antarctic University of Western Sydney (UWS): Research Direct Antarctic Christchurch ENVELOPE(164.167,164.167,-82.467,-82.467) Ushuaia ENVELOPE(-40.000,-40.000,-82.167,-82.167) First Monday
institution Open Polar
collection University of Western Sydney (UWS): Research Direct
op_collection_id ftunivwestsyd
language English
topic 360502 - Computer gaming and animation
spellingShingle 360502 - Computer gaming and animation
Khan, Marina (S32752)
Magee, Liam (R17938)
Pollio, Andrea
Salazar, Juan Francisco (R11072)
Counter-fun, scholarly legitimacy, and environmental engagement - or why academics should code games
topic_facet 360502 - Computer gaming and animation
description Acknowledged as urgent and complex, the communication of environmental science is at once an outcome and a subject of academic research. In this article, we detail the results of workshops with young residents of five “Antarctic gateway cities” (Hobart, Christchurch, Punta Arenas, Ushuaia, and Cape Town) who helped design and evaluate an online game that sought to communicate complex intersections of climate policy and science. We focus here on secondary effects of the workshops and game. On the one hand, outputs such as digital games respond to renewed desires for and from researchers to reach beyond scholarly sanctuaries and engage with real-world issues and communities in ways that question barriers of expertise and institutional entitlement. On the other, such dissolutions expose gaps in competency that can unnerve both researchers and participants, interrogating the expediency of collaborative game design and evaluation, and posing questions about the broader role and scope of “non-traditional” research outputs. Elaborating on Pérez Latorre’s notion of “counter-fun”, we chart our efforts to engage youth audiences in Antarctic cities through workshops, social media and anonymous statistics derived from gameplay. We conclude that game design and evaluation, as methods that bind and orient researchers and participants toward common objects of interest, can yield surprising channels of speculation and dialogue that align neither with conventional research nor the planned engagement of non-traditional outputs.
format Article in Journal/Newspaper
author Khan, Marina (S32752)
Magee, Liam (R17938)
Pollio, Andrea
Salazar, Juan Francisco (R11072)
author_facet Khan, Marina (S32752)
Magee, Liam (R17938)
Pollio, Andrea
Salazar, Juan Francisco (R11072)
author_sort Khan, Marina (S32752)
title Counter-fun, scholarly legitimacy, and environmental engagement - or why academics should code games
title_short Counter-fun, scholarly legitimacy, and environmental engagement - or why academics should code games
title_full Counter-fun, scholarly legitimacy, and environmental engagement - or why academics should code games
title_fullStr Counter-fun, scholarly legitimacy, and environmental engagement - or why academics should code games
title_full_unstemmed Counter-fun, scholarly legitimacy, and environmental engagement - or why academics should code games
title_sort counter-fun, scholarly legitimacy, and environmental engagement - or why academics should code games
publisher U.S., First Monday Editorial Group
publishDate 2021
url https://doi.org/10.5210/fm.v26i2.11427
https://hdl.handle.net/1959.7/uws:59853
long_lat ENVELOPE(164.167,164.167,-82.467,-82.467)
ENVELOPE(-40.000,-40.000,-82.167,-82.167)
geographic Antarctic
Christchurch
Ushuaia
geographic_facet Antarctic
Christchurch
Ushuaia
genre Antarc*
Antarctic
genre_facet Antarc*
Antarctic
op_relation Antarctic Cities
First Monday--1396-0466-- Vol. 26 Issue. 2 No. pp: -
op_rights This paper is licensed under a Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/).
op_rightsnorm CC-BY
op_doi https://doi.org/10.5210/fm.v26i2.11427
container_title First Monday
_version_ 1766024885745745920