Identifying barriers to traditional game consumption in First Nation adolescents in remote northern communities in Ontario, Canada
Objectives: To investigate factors influencing consumption of traditional foods (e.g., wild game, fish) and concerns about environmental contaminants among schoolchildren of the Mushkegowuk Territory First Nations (Moose Factory, Fort Albany, Kashechewan, Attawapiskat, and Peawanuck). Study Design:...
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University of Waterloo
2011
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ftunivwaterloo:oai:uwspace.uwaterloo.ca:10012/5898 2023-05-15T15:33:17+02:00 Identifying barriers to traditional game consumption in First Nation adolescents in remote northern communities in Ontario, Canada Hlimi, Tina 2011-04-25 http://hdl.handle.net/10012/5898 en eng University of Waterloo http://hdl.handle.net/10012/5898 First Nations Environment Health Organochlorines Web-based Eating Behaviour Questionnaire Log-linear modelling Environmental and Resource Studies Master Thesis 2011 ftunivwaterloo 2022-06-18T22:59:04Z Objectives: To investigate factors influencing consumption of traditional foods (e.g., wild game, fish) and concerns about environmental contaminants among schoolchildren of the Mushkegowuk Territory First Nations (Moose Factory, Fort Albany, Kashechewan, Attawapiskat, and Peawanuck). Study Design: Cross-sectional data collection from a Web-based Eating Behaviour Questionnaire (WEB-Q). Methods: Schoolchildren in grades 6-12 (n = 262) responded to four of the WEB-Q questions: (1) Do you eat game? (2) How often do you eat game? (3) How concerned are you about the environmental contaminants in the wild game and fish that you eat? (4) I would eat more game if.[ six response options]. Data were collected from 2004-2009. Hierarchical log-linear modelling (LLM) was used for analyses of multi-way frequency data. Results: Of the school children answering the specific questions: 174 consumed game; 95 reported concerns about contaminants in game; and 84 would increase their game consumption if it were more available in their homes. LLM revealed significant differences between communities; schoolchildren in Moose Factory consumed game “rarely or never” at greater than expected frequency, and fewer than expected consumed game “at least once a day.” Schoolchildren in Kashechewan had greater frequency of daily game consumption and few were concerned about contaminants in game. Using LLM, we found that sex was an insignificant variable and did not affect game consumption frequency or environmental contaminant concern. Conclusion: The decreasing importance of the traditional diet was most evident in Moose Factory, possibly due to its more southerly location relative to the other First Nations examined. 1 year Master Thesis Attawapiskat First Nations Peawanuck University of Waterloo, Canada: Institutional Repository Attawapiskat ENVELOPE(-82.417,-82.417,52.928,52.928) Canada Fort Albany ENVELOPE(-81.667,-81.667,52.200,52.200) Kashechewan ENVELOPE(-81.640,-81.640,52.291,52.291) Moose Factory ENVELOPE(-80.616,-80.616,51.267,51.267) Peawanuck ENVELOPE(-85.415,-85.415,55.019,55.019) |
institution |
Open Polar |
collection |
University of Waterloo, Canada: Institutional Repository |
op_collection_id |
ftunivwaterloo |
language |
English |
topic |
First Nations Environment Health Organochlorines Web-based Eating Behaviour Questionnaire Log-linear modelling Environmental and Resource Studies |
spellingShingle |
First Nations Environment Health Organochlorines Web-based Eating Behaviour Questionnaire Log-linear modelling Environmental and Resource Studies Hlimi, Tina Identifying barriers to traditional game consumption in First Nation adolescents in remote northern communities in Ontario, Canada |
topic_facet |
First Nations Environment Health Organochlorines Web-based Eating Behaviour Questionnaire Log-linear modelling Environmental and Resource Studies |
description |
Objectives: To investigate factors influencing consumption of traditional foods (e.g., wild game, fish) and concerns about environmental contaminants among schoolchildren of the Mushkegowuk Territory First Nations (Moose Factory, Fort Albany, Kashechewan, Attawapiskat, and Peawanuck). Study Design: Cross-sectional data collection from a Web-based Eating Behaviour Questionnaire (WEB-Q). Methods: Schoolchildren in grades 6-12 (n = 262) responded to four of the WEB-Q questions: (1) Do you eat game? (2) How often do you eat game? (3) How concerned are you about the environmental contaminants in the wild game and fish that you eat? (4) I would eat more game if.[ six response options]. Data were collected from 2004-2009. Hierarchical log-linear modelling (LLM) was used for analyses of multi-way frequency data. Results: Of the school children answering the specific questions: 174 consumed game; 95 reported concerns about contaminants in game; and 84 would increase their game consumption if it were more available in their homes. LLM revealed significant differences between communities; schoolchildren in Moose Factory consumed game “rarely or never” at greater than expected frequency, and fewer than expected consumed game “at least once a day.” Schoolchildren in Kashechewan had greater frequency of daily game consumption and few were concerned about contaminants in game. Using LLM, we found that sex was an insignificant variable and did not affect game consumption frequency or environmental contaminant concern. Conclusion: The decreasing importance of the traditional diet was most evident in Moose Factory, possibly due to its more southerly location relative to the other First Nations examined. 1 year |
format |
Master Thesis |
author |
Hlimi, Tina |
author_facet |
Hlimi, Tina |
author_sort |
Hlimi, Tina |
title |
Identifying barriers to traditional game consumption in First Nation adolescents in remote northern communities in Ontario, Canada |
title_short |
Identifying barriers to traditional game consumption in First Nation adolescents in remote northern communities in Ontario, Canada |
title_full |
Identifying barriers to traditional game consumption in First Nation adolescents in remote northern communities in Ontario, Canada |
title_fullStr |
Identifying barriers to traditional game consumption in First Nation adolescents in remote northern communities in Ontario, Canada |
title_full_unstemmed |
Identifying barriers to traditional game consumption in First Nation adolescents in remote northern communities in Ontario, Canada |
title_sort |
identifying barriers to traditional game consumption in first nation adolescents in remote northern communities in ontario, canada |
publisher |
University of Waterloo |
publishDate |
2011 |
url |
http://hdl.handle.net/10012/5898 |
long_lat |
ENVELOPE(-82.417,-82.417,52.928,52.928) ENVELOPE(-81.667,-81.667,52.200,52.200) ENVELOPE(-81.640,-81.640,52.291,52.291) ENVELOPE(-80.616,-80.616,51.267,51.267) ENVELOPE(-85.415,-85.415,55.019,55.019) |
geographic |
Attawapiskat Canada Fort Albany Kashechewan Moose Factory Peawanuck |
geographic_facet |
Attawapiskat Canada Fort Albany Kashechewan Moose Factory Peawanuck |
genre |
Attawapiskat First Nations Peawanuck |
genre_facet |
Attawapiskat First Nations Peawanuck |
op_relation |
http://hdl.handle.net/10012/5898 |
_version_ |
1766363746952806400 |