Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study Using a Child-Centered Approach

Background: Every year, millions of children undergo medical procedures that require anesthesia. Fear and anxiety are common among young children undergoing such procedures and can interfere with the child's recovery and well-being. Relaxation, distraction, and education are methods that can be...

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Main Authors: Jónsdóttir Katrín, Gunnarsdottir Karitas, Salanterä Sanna, Brynjolfsdottir Berglind, Laitonen Elina, Parisod Heidi, Pakarinen Anni, Sigurdardottir Anna Olafia, Ingadottir Brynja, Nyman Johanna, Stefansdottir Adalheidur
Other Authors: tyks, vsshp, tyks, vsshp, hoitotieteen laitos, Department of Nursing Science, 2607400
Language:English
Published: JMIR Publications 2022
Subjects:
Online Access:https://www.utupub.fi/handle/10024/163073
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spelling ftunivturku:oai:www.utupub.fi:10024/163073 2023-05-15T16:52:06+02:00 Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study Using a Child-Centered Approach Jónsdóttir Katrín Gunnarsdottir Karitas Salanterä Sanna Brynjolfsdottir Berglind Laitonen Elina Parisod Heidi Pakarinen Anni Sigurdardottir Anna Olafia Ingadottir Brynja Nyman Johanna Stefansdottir Adalheidur tyks, vsshp, tyks, vsshp hoitotieteen laitos, Department of Nursing Science 2607400 2022-10-28T13:08:24Z https://www.utupub.fi/handle/10024/163073 en eng JMIR Publications Canada Kanada CA 10 e31471 10.2196/31471 JMIR serious games 1 https://www.utupub.fi/handle/10024/163073 URN:NBN:fi-fe2022081154450 2291-9279 2022 ftunivturku 2022-11-03T00:00:42Z Background: Every year, millions of children undergo medical procedures that require anesthesia. Fear and anxiety are common among young children undergoing such procedures and can interfere with the child's recovery and well-being. Relaxation, distraction, and education are methods that can be used to prepare children and help them cope with fear and anxiety, and serious games may be a suitable medium for these purposes. User-centered design emphasizes the involvement of end users during the development and testing of products, but involving young, preschool children may be challenging. Objective: One objective of this study was to describe the development and usability of a computer-based educational health game intended for preschool children to prepare them for upcoming anesthesia. A further objective was to describe the lessons learned from using a child-centered approach with the young target group. Methods: A formative mixed methods child (user)-centered study design was used to develop and test the usability of the game. Preschool children (4-6 years old) informed the game design through playful workshops (n=26), and usability testing was conducted through game-playing and interviews (n=16). Data were collected in Iceland and Finland with video-recorded direct observation and interviews, as well as children's drawings, and analyzed with content analysis and descriptive statistics. Results: The children shared their knowledge and ideas about hospitals, different emotions, and their preferences concerning game elements. Testing revealed the high usability of the game and provided important information that was used to modify the game before publishing and that will be used in its further development. Conclusions: Preschool children can inform game design through playful workshops about health-related subjects that they are not necessarily familiar with but that are relevant for them. The game's usability was improved with the participation of the target group, and the game is now ready for clinical testing. Other/Unknown Material Iceland University of Turku: UTUPub
institution Open Polar
collection University of Turku: UTUPub
op_collection_id ftunivturku
language English
description Background: Every year, millions of children undergo medical procedures that require anesthesia. Fear and anxiety are common among young children undergoing such procedures and can interfere with the child's recovery and well-being. Relaxation, distraction, and education are methods that can be used to prepare children and help them cope with fear and anxiety, and serious games may be a suitable medium for these purposes. User-centered design emphasizes the involvement of end users during the development and testing of products, but involving young, preschool children may be challenging. Objective: One objective of this study was to describe the development and usability of a computer-based educational health game intended for preschool children to prepare them for upcoming anesthesia. A further objective was to describe the lessons learned from using a child-centered approach with the young target group. Methods: A formative mixed methods child (user)-centered study design was used to develop and test the usability of the game. Preschool children (4-6 years old) informed the game design through playful workshops (n=26), and usability testing was conducted through game-playing and interviews (n=16). Data were collected in Iceland and Finland with video-recorded direct observation and interviews, as well as children's drawings, and analyzed with content analysis and descriptive statistics. Results: The children shared their knowledge and ideas about hospitals, different emotions, and their preferences concerning game elements. Testing revealed the high usability of the game and provided important information that was used to modify the game before publishing and that will be used in its further development. Conclusions: Preschool children can inform game design through playful workshops about health-related subjects that they are not necessarily familiar with but that are relevant for them. The game's usability was improved with the participation of the target group, and the game is now ready for clinical testing.
author2 tyks, vsshp, tyks, vsshp
hoitotieteen laitos, Department of Nursing Science
2607400
author Jónsdóttir Katrín
Gunnarsdottir Karitas
Salanterä Sanna
Brynjolfsdottir Berglind
Laitonen Elina
Parisod Heidi
Pakarinen Anni
Sigurdardottir Anna Olafia
Ingadottir Brynja
Nyman Johanna
Stefansdottir Adalheidur
spellingShingle Jónsdóttir Katrín
Gunnarsdottir Karitas
Salanterä Sanna
Brynjolfsdottir Berglind
Laitonen Elina
Parisod Heidi
Pakarinen Anni
Sigurdardottir Anna Olafia
Ingadottir Brynja
Nyman Johanna
Stefansdottir Adalheidur
Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study Using a Child-Centered Approach
author_facet Jónsdóttir Katrín
Gunnarsdottir Karitas
Salanterä Sanna
Brynjolfsdottir Berglind
Laitonen Elina
Parisod Heidi
Pakarinen Anni
Sigurdardottir Anna Olafia
Ingadottir Brynja
Nyman Johanna
Stefansdottir Adalheidur
author_sort Jónsdóttir Katrín
title Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study Using a Child-Centered Approach
title_short Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study Using a Child-Centered Approach
title_full Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study Using a Child-Centered Approach
title_fullStr Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study Using a Child-Centered Approach
title_full_unstemmed Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study Using a Child-Centered Approach
title_sort developing a health game to prepare preschool children for anesthesia: formative study using a child-centered approach
publisher JMIR Publications
publishDate 2022
url https://www.utupub.fi/handle/10024/163073
genre Iceland
genre_facet Iceland
op_relation 10
e31471
10.2196/31471
JMIR serious games
1
https://www.utupub.fi/handle/10024/163073
URN:NBN:fi-fe2022081154450
2291-9279
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