How to Make Immersive Technologies More Equitable: Confronting the Medium’s Colonial Legacies and Reimagining the Creative Process

Today, immersive technologies—like virtual reality—are celebrated as natural empathy machines, capable of fostering meaningful cross-cultural understanding. I interrogate this assumption through my case study of an early twentieth-century immersive, interactive ride: 20,000 Leagues Under the Sea (19...

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Published in:Interactive Film and Media Journal
Main Author: Gedal, Anna
Format: Article in Journal/Newspaper
Language:English
Published: Interactive Film & Media Research Network 2022
Subjects:
Online Access:https://journals.library.ryerson.ca/index.php/InteractiveFilmMedia/article/view/1534
https://doi.org/10.32920/ifmj.v2i1.1534
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spelling ftunivryersojs:oai:ojs.journals.library.ryerson.ca:article/1534 2023-05-15T15:12:27+02:00 How to Make Immersive Technologies More Equitable: Confronting the Medium’s Colonial Legacies and Reimagining the Creative Process Gedal, Anna 2022-01-30 application/pdf https://journals.library.ryerson.ca/index.php/InteractiveFilmMedia/article/view/1534 https://doi.org/10.32920/ifmj.v2i1.1534 eng eng Interactive Film & Media Research Network https://journals.library.ryerson.ca/index.php/InteractiveFilmMedia/article/view/1534/1459 https://journals.library.ryerson.ca/index.php/InteractiveFilmMedia/article/view/1534 doi:10.32920/ifmj.v2i1.1534 Copyright (c) 2022 Anna Gedal https://creativecommons.org/licenses/by-nc-nd/4.0 CC-BY-NC-ND Interactive Film & Media Journal; Vol. 2 No. 1 (2022): New Narratives, Racialization, and Global Crises; 149-158 2564-4173 virtual reality Immersive technologies cultural production amusement parks colonial legacies interactivity antiracist allyship design justice vr documentary vr for good cultural storytelling media theory immersive environments Coney Island speculative design info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion Conference Papers, Proceeding Papers 2022 ftunivryersojs https://doi.org/10.32920/ifmj.v2i1.1534 2022-09-21T18:40:36Z Today, immersive technologies—like virtual reality—are celebrated as natural empathy machines, capable of fostering meaningful cross-cultural understanding. I interrogate this assumption through my case study of an early twentieth-century immersive, interactive ride: 20,000 Leagues Under the Sea (1903). The elaborate travel simulation and multisensorial, live-action scenes that followed offered millions of visitors a thrilling glimpse of the electrified future promised by American imperialism. Through 20,000 Leagues, audiences climbed aboard a simulated submarine and traveled to the Arctic (a massive refrigerated warehouse on Coney Island at the height of summer, featuring live polar bears and “authentic” Native Alaskans). Though perhaps experienced simply as entertainment, the ride was a potent pedagogical tool; the amusement introduced visitors to the thrill of “discovery” first-hand while erasing the violence of colonialism. The impact of this ride, and others like it, was profound, contributing to mass support for imperial wars abroad and racial segregation at home. Drawing lessons from my case study, I argue that the early ride was a precursor to twenty-first-century immersive worlds. My work centers on the pressing need to reconnect immersive technology to its historical context or risk reinscribing the imperial gaze into contemporary experiences. To move toward this goal, I offer fellow makers and scholars terminology to articulate the manifestations of the medium’s colonial inheritance, critical questions to guide a more equitable cultural production process, and a contemporary case study of VR film, Traveling While Black (2019), directed by Roger Ross Williams, who is already engaged in this critical work. Article in Journal/Newspaper Arctic Ryerson University Open Journals Arctic Interactive Film and Media Journal 2 1 149 158
institution Open Polar
collection Ryerson University Open Journals
op_collection_id ftunivryersojs
language English
topic virtual reality
Immersive technologies
cultural production
amusement parks
colonial legacies
interactivity
antiracist allyship
design justice
vr documentary
vr for good
cultural storytelling
media theory
immersive environments
Coney Island
speculative design
spellingShingle virtual reality
Immersive technologies
cultural production
amusement parks
colonial legacies
interactivity
antiracist allyship
design justice
vr documentary
vr for good
cultural storytelling
media theory
immersive environments
Coney Island
speculative design
Gedal, Anna
How to Make Immersive Technologies More Equitable: Confronting the Medium’s Colonial Legacies and Reimagining the Creative Process
topic_facet virtual reality
Immersive technologies
cultural production
amusement parks
colonial legacies
interactivity
antiracist allyship
design justice
vr documentary
vr for good
cultural storytelling
media theory
immersive environments
Coney Island
speculative design
description Today, immersive technologies—like virtual reality—are celebrated as natural empathy machines, capable of fostering meaningful cross-cultural understanding. I interrogate this assumption through my case study of an early twentieth-century immersive, interactive ride: 20,000 Leagues Under the Sea (1903). The elaborate travel simulation and multisensorial, live-action scenes that followed offered millions of visitors a thrilling glimpse of the electrified future promised by American imperialism. Through 20,000 Leagues, audiences climbed aboard a simulated submarine and traveled to the Arctic (a massive refrigerated warehouse on Coney Island at the height of summer, featuring live polar bears and “authentic” Native Alaskans). Though perhaps experienced simply as entertainment, the ride was a potent pedagogical tool; the amusement introduced visitors to the thrill of “discovery” first-hand while erasing the violence of colonialism. The impact of this ride, and others like it, was profound, contributing to mass support for imperial wars abroad and racial segregation at home. Drawing lessons from my case study, I argue that the early ride was a precursor to twenty-first-century immersive worlds. My work centers on the pressing need to reconnect immersive technology to its historical context or risk reinscribing the imperial gaze into contemporary experiences. To move toward this goal, I offer fellow makers and scholars terminology to articulate the manifestations of the medium’s colonial inheritance, critical questions to guide a more equitable cultural production process, and a contemporary case study of VR film, Traveling While Black (2019), directed by Roger Ross Williams, who is already engaged in this critical work.
format Article in Journal/Newspaper
author Gedal, Anna
author_facet Gedal, Anna
author_sort Gedal, Anna
title How to Make Immersive Technologies More Equitable: Confronting the Medium’s Colonial Legacies and Reimagining the Creative Process
title_short How to Make Immersive Technologies More Equitable: Confronting the Medium’s Colonial Legacies and Reimagining the Creative Process
title_full How to Make Immersive Technologies More Equitable: Confronting the Medium’s Colonial Legacies and Reimagining the Creative Process
title_fullStr How to Make Immersive Technologies More Equitable: Confronting the Medium’s Colonial Legacies and Reimagining the Creative Process
title_full_unstemmed How to Make Immersive Technologies More Equitable: Confronting the Medium’s Colonial Legacies and Reimagining the Creative Process
title_sort how to make immersive technologies more equitable: confronting the medium’s colonial legacies and reimagining the creative process
publisher Interactive Film & Media Research Network
publishDate 2022
url https://journals.library.ryerson.ca/index.php/InteractiveFilmMedia/article/view/1534
https://doi.org/10.32920/ifmj.v2i1.1534
geographic Arctic
geographic_facet Arctic
genre Arctic
genre_facet Arctic
op_source Interactive Film & Media Journal; Vol. 2 No. 1 (2022): New Narratives, Racialization, and Global Crises; 149-158
2564-4173
op_relation https://journals.library.ryerson.ca/index.php/InteractiveFilmMedia/article/view/1534/1459
https://journals.library.ryerson.ca/index.php/InteractiveFilmMedia/article/view/1534
doi:10.32920/ifmj.v2i1.1534
op_rights Copyright (c) 2022 Anna Gedal
https://creativecommons.org/licenses/by-nc-nd/4.0
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op_doi https://doi.org/10.32920/ifmj.v2i1.1534
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