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author Colcombet, Thomas
Jurdzinski, Marcin
Lazić, Ranko
Schmitz, Sylvain
author2 Institut de Recherche en Informatique Fondamentale (IRIF (UMR_8243))
Université Paris Diderot - Paris 7 (UPD7)-Centre National de la Recherche Scientifique (CNRS)
Centre for Discrete Mathematics and its Applications Warwick (DIMAP)
University of Warwick Coventry
Department of Computer Science Warwick
Laboratoire Spécification et Vérification Cachan (LSV)
École normale supérieure - Cachan (ENS Cachan)-Centre National de la Recherche Scientifique (CNRS)
EPSRC grant EP/M011801/1
EPSRC grant EP/P020992/1
European Project: 259454,EC:FP7:ERC,ERC-2010-StG_20091028,GALE(2011)
author_facet Colcombet, Thomas
Jurdzinski, Marcin
Lazić, Ranko
Schmitz, Sylvain
author_sort Colcombet, Thomas
collection Université de Paris: Portail HAL
container_start_page 1
container_title 2017 32nd Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)
description International audience We introduce perfect half space games, in which the goal of Player 2 is to make the sums of encountered multi-dimensional weights diverge in a direction which is consistent with a chosen sequence of perfect half spaces (chosen dynamically by Player 2). We establish that the bounding games of Jurdziński et al. (ICALP 2015) can be reduced to perfect half space games, which in turn can be translated to the lexicographic energy games of Colcombet and Niwiński, and are positionally determined in a strong sense (Player 2 can play without knowing the current perfect half space). We finally show how perfect half space games and bounding games can be employed to solve multi-dimensional energy parity games in pseudo-polynomial time when both the numbers of energy dimensions and of priorities are fixed, regardless of whether the initial credit is given as part of the input or existentially quantified. This also yields an optimal 2-EXPTIME complexity with given initial credit, where the best known upper bound was non-elementary.
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language English
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op_container_end_page 11
op_coverage Reykjavik, Iceland
op_doi https://doi.org/10.1109/LICS.2017.8005105
op_relation info:eu-repo/semantics/altIdentifier/arxiv/1704.05626
info:eu-repo/semantics/altIdentifier/doi/10.1109/LICS.2017.8005105
info:eu-repo/grantAgreement/EC/FP7/259454/EU/Games and Automata for Logic Extensions/GALE
ARXIV: 1704.05626
doi:10.1109/LICS.2017.8005105
op_source Logic in Computer Science
https://hal.science/hal-01633355
Logic in Computer Science, 2017, Reykjavik, Iceland. ⟨10.1109/LICS.2017.8005105⟩
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spelling ftunivparis:oai:HAL:hal-01633355v1 2025-02-16T15:05:25+00:00 Perfect Half-Space Games Colcombet, Thomas Jurdzinski, Marcin Lazić, Ranko Schmitz, Sylvain Institut de Recherche en Informatique Fondamentale (IRIF (UMR_8243)) Université Paris Diderot - Paris 7 (UPD7)-Centre National de la Recherche Scientifique (CNRS) Centre for Discrete Mathematics and its Applications Warwick (DIMAP) University of Warwick Coventry Department of Computer Science Warwick Laboratoire Spécification et Vérification Cachan (LSV) École normale supérieure - Cachan (ENS Cachan)-Centre National de la Recherche Scientifique (CNRS) EPSRC grant EP/M011801/1 EPSRC grant EP/P020992/1 European Project: 259454,EC:FP7:ERC,ERC-2010-StG_20091028,GALE(2011) Reykjavik, Iceland 2017 https://hal.science/hal-01633355 https://doi.org/10.1109/LICS.2017.8005105 en eng CCSD IEEE Press info:eu-repo/semantics/altIdentifier/arxiv/1704.05626 info:eu-repo/semantics/altIdentifier/doi/10.1109/LICS.2017.8005105 info:eu-repo/grantAgreement/EC/FP7/259454/EU/Games and Automata for Logic Extensions/GALE ARXIV: 1704.05626 doi:10.1109/LICS.2017.8005105 Logic in Computer Science https://hal.science/hal-01633355 Logic in Computer Science, 2017, Reykjavik, Iceland. ⟨10.1109/LICS.2017.8005105⟩ [INFO.INFO-GT]Computer Science [cs]/Computer Science and Game Theory [cs.GT] [INFO.INFO-LO]Computer Science [cs]/Logic in Computer Science [cs.LO] info:eu-repo/semantics/conferenceObject Conference papers 2017 ftunivparis https://doi.org/10.1109/LICS.2017.8005105 2025-01-17T01:27:17Z International audience We introduce perfect half space games, in which the goal of Player 2 is to make the sums of encountered multi-dimensional weights diverge in a direction which is consistent with a chosen sequence of perfect half spaces (chosen dynamically by Player 2). We establish that the bounding games of Jurdziński et al. (ICALP 2015) can be reduced to perfect half space games, which in turn can be translated to the lexicographic energy games of Colcombet and Niwiński, and are positionally determined in a strong sense (Player 2 can play without knowing the current perfect half space). We finally show how perfect half space games and bounding games can be employed to solve multi-dimensional energy parity games in pseudo-polynomial time when both the numbers of energy dimensions and of priorities are fixed, regardless of whether the initial credit is given as part of the input or existentially quantified. This also yields an optimal 2-EXPTIME complexity with given initial credit, where the best known upper bound was non-elementary. Conference Object Iceland Université de Paris: Portail HAL 2017 32nd Annual ACM/IEEE Symposium on Logic in Computer Science (LICS) 1 11
spellingShingle [INFO.INFO-GT]Computer Science [cs]/Computer Science and Game Theory [cs.GT]
[INFO.INFO-LO]Computer Science [cs]/Logic in Computer Science [cs.LO]
Colcombet, Thomas
Jurdzinski, Marcin
Lazić, Ranko
Schmitz, Sylvain
Perfect Half-Space Games
title Perfect Half-Space Games
title_full Perfect Half-Space Games
title_fullStr Perfect Half-Space Games
title_full_unstemmed Perfect Half-Space Games
title_short Perfect Half-Space Games
title_sort perfect half-space games
topic [INFO.INFO-GT]Computer Science [cs]/Computer Science and Game Theory [cs.GT]
[INFO.INFO-LO]Computer Science [cs]/Logic in Computer Science [cs.LO]
topic_facet [INFO.INFO-GT]Computer Science [cs]/Computer Science and Game Theory [cs.GT]
[INFO.INFO-LO]Computer Science [cs]/Logic in Computer Science [cs.LO]
url https://hal.science/hal-01633355
https://doi.org/10.1109/LICS.2017.8005105