Karelian language and culture:a qualitative user study of mobile and web games
Abstract Revitalizing endangered minority languages is important from the perspective of preserving cultural diversity. Games and gamified application can provide ways to support learning minority languages and their dialects. We present user experience insights from a small-scale user study conduct...
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ftunivoulu:oai:oulu.fi:nbnfi-fe2022012610327 2023-07-30T04:04:36+02:00 Karelian language and culture:a qualitative user study of mobile and web games Arhippainen, L. (Leena) Alavesa, P. (Paula) 2021 application/pdf http://urn.fi/urn:nbn:fi-fe2022012610327 eng eng Institute of Electrical and Electronics Engineers info:eu-repo/semantics/openAccess © 2021 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. Karelian culture Karelian language Minority languages Revitalization Serious games User study info:eu-repo/semantics/article info:eu-repo/semantics/acceptedVersion 2021 ftunivoulu 2023-07-08T19:58:47Z Abstract Revitalizing endangered minority languages is important from the perspective of preserving cultural diversity. Games and gamified application can provide ways to support learning minority languages and their dialects. We present user experience insights from a small-scale user study conducted for a selection of freely available Karelian language and culture related games. By sharing our findings, we want to raise discussion about how gamification and serious games can help in revitalizing minority languages such as Karelian language. It is important to find out different ways for co-creation and cooperation in minority language also from the perspective of game development. For this study we recruited five participants, whose age varied between 4 to 72. The reception of games depended on the previous experiences of Karelian language and personal history. We noticed that the expectations for learning games vary with different aged participants. Article in Journal/Newspaper karelian Jultika - University of Oulu repository |
institution |
Open Polar |
collection |
Jultika - University of Oulu repository |
op_collection_id |
ftunivoulu |
language |
English |
topic |
Karelian culture Karelian language Minority languages Revitalization Serious games User study |
spellingShingle |
Karelian culture Karelian language Minority languages Revitalization Serious games User study Arhippainen, L. (Leena) Alavesa, P. (Paula) Karelian language and culture:a qualitative user study of mobile and web games |
topic_facet |
Karelian culture Karelian language Minority languages Revitalization Serious games User study |
description |
Abstract Revitalizing endangered minority languages is important from the perspective of preserving cultural diversity. Games and gamified application can provide ways to support learning minority languages and their dialects. We present user experience insights from a small-scale user study conducted for a selection of freely available Karelian language and culture related games. By sharing our findings, we want to raise discussion about how gamification and serious games can help in revitalizing minority languages such as Karelian language. It is important to find out different ways for co-creation and cooperation in minority language also from the perspective of game development. For this study we recruited five participants, whose age varied between 4 to 72. The reception of games depended on the previous experiences of Karelian language and personal history. We noticed that the expectations for learning games vary with different aged participants. |
format |
Article in Journal/Newspaper |
author |
Arhippainen, L. (Leena) Alavesa, P. (Paula) |
author_facet |
Arhippainen, L. (Leena) Alavesa, P. (Paula) |
author_sort |
Arhippainen, L. (Leena) |
title |
Karelian language and culture:a qualitative user study of mobile and web games |
title_short |
Karelian language and culture:a qualitative user study of mobile and web games |
title_full |
Karelian language and culture:a qualitative user study of mobile and web games |
title_fullStr |
Karelian language and culture:a qualitative user study of mobile and web games |
title_full_unstemmed |
Karelian language and culture:a qualitative user study of mobile and web games |
title_sort |
karelian language and culture:a qualitative user study of mobile and web games |
publisher |
Institute of Electrical and Electronics Engineers |
publishDate |
2021 |
url |
http://urn.fi/urn:nbn:fi-fe2022012610327 |
genre |
karelian |
genre_facet |
karelian |
op_rights |
info:eu-repo/semantics/openAccess © 2021 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. |
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