Karelian language and culture:a qualitative user study of mobile and web games

Abstract Revitalizing endangered minority languages is important from the perspective of preserving cultural diversity. Games and gamified application can provide ways to support learning minority languages and their dialects. We present user experience insights from a small-scale user study conduct...

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Main Authors: Arhippainen, L. (Leena), Alavesa, P. (Paula)
Format: Article in Journal/Newspaper
Language:English
Published: Institute of Electrical and Electronics Engineers 2021
Subjects:
Online Access:http://urn.fi/urn:nbn:fi-fe2022012610327
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spelling ftunivoulu:oai:oulu.fi:nbnfi-fe2022012610327 2023-07-30T04:04:36+02:00 Karelian language and culture:a qualitative user study of mobile and web games Arhippainen, L. (Leena) Alavesa, P. (Paula) 2021 application/pdf http://urn.fi/urn:nbn:fi-fe2022012610327 eng eng Institute of Electrical and Electronics Engineers info:eu-repo/semantics/openAccess © 2021 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. Karelian culture Karelian language Minority languages Revitalization Serious games User study info:eu-repo/semantics/article info:eu-repo/semantics/acceptedVersion 2021 ftunivoulu 2023-07-08T19:58:47Z Abstract Revitalizing endangered minority languages is important from the perspective of preserving cultural diversity. Games and gamified application can provide ways to support learning minority languages and their dialects. We present user experience insights from a small-scale user study conducted for a selection of freely available Karelian language and culture related games. By sharing our findings, we want to raise discussion about how gamification and serious games can help in revitalizing minority languages such as Karelian language. It is important to find out different ways for co-creation and cooperation in minority language also from the perspective of game development. For this study we recruited five participants, whose age varied between 4 to 72. The reception of games depended on the previous experiences of Karelian language and personal history. We noticed that the expectations for learning games vary with different aged participants. Article in Journal/Newspaper karelian Jultika - University of Oulu repository
institution Open Polar
collection Jultika - University of Oulu repository
op_collection_id ftunivoulu
language English
topic Karelian culture
Karelian language
Minority languages
Revitalization
Serious games
User study
spellingShingle Karelian culture
Karelian language
Minority languages
Revitalization
Serious games
User study
Arhippainen, L. (Leena)
Alavesa, P. (Paula)
Karelian language and culture:a qualitative user study of mobile and web games
topic_facet Karelian culture
Karelian language
Minority languages
Revitalization
Serious games
User study
description Abstract Revitalizing endangered minority languages is important from the perspective of preserving cultural diversity. Games and gamified application can provide ways to support learning minority languages and their dialects. We present user experience insights from a small-scale user study conducted for a selection of freely available Karelian language and culture related games. By sharing our findings, we want to raise discussion about how gamification and serious games can help in revitalizing minority languages such as Karelian language. It is important to find out different ways for co-creation and cooperation in minority language also from the perspective of game development. For this study we recruited five participants, whose age varied between 4 to 72. The reception of games depended on the previous experiences of Karelian language and personal history. We noticed that the expectations for learning games vary with different aged participants.
format Article in Journal/Newspaper
author Arhippainen, L. (Leena)
Alavesa, P. (Paula)
author_facet Arhippainen, L. (Leena)
Alavesa, P. (Paula)
author_sort Arhippainen, L. (Leena)
title Karelian language and culture:a qualitative user study of mobile and web games
title_short Karelian language and culture:a qualitative user study of mobile and web games
title_full Karelian language and culture:a qualitative user study of mobile and web games
title_fullStr Karelian language and culture:a qualitative user study of mobile and web games
title_full_unstemmed Karelian language and culture:a qualitative user study of mobile and web games
title_sort karelian language and culture:a qualitative user study of mobile and web games
publisher Institute of Electrical and Electronics Engineers
publishDate 2021
url http://urn.fi/urn:nbn:fi-fe2022012610327
genre karelian
genre_facet karelian
op_rights info:eu-repo/semantics/openAccess
© 2021 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.
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