A game palette and guidelines for game development for minority languages:case Karelian language
Abstract Games can enhance language learning. Especially vocabulary learning can be targeted with simple games, that are affective and affordable to create. Opportunities are scarce for learning a minority language as a second language; however, teaching can be augmented with distance learning provi...
Main Authors: | , |
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Format: | Article in Journal/Newspaper |
Language: | English |
Published: |
Digital Games Research Association
2020
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Subjects: | |
Online Access: | http://urn.fi/urn:nbn:fi-fe202102124613 |
Summary: | Abstract Games can enhance language learning. Especially vocabulary learning can be targeted with simple games, that are affective and affordable to create. Opportunities are scarce for learning a minority language as a second language; however, teaching can be augmented with distance learning provided by learning games. One game or a narrow selection of games can provide an over simplistic base vocabulary that does not fully reflect the richness of the underlying culture. In this paper we present a palette of simple vocabulary games, that have been designed and implemented to teach Karelian language to native Finnish speakers. As a solution for teaching vocabulary for non-native speakers we propose guidelines creating a selection of variable and accessible language games in situations where accessibility to guided learning is low and unintentional learning using existing games is not possible. |
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