Problematic gaming is associated with some health-related behaviors among Finnish vocational school students
Abstract The objective of this work was to examine the connections between problematic digital gaming and various health-related behavior characteristics in a population of vocational school students. Data collection was performed (N = 1335) via an online survey in vocational school units in norther...
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ftunivoulu:oai:oulu.fi:nbnfi-fe202002276770 2023-07-30T04:05:49+02:00 Problematic gaming is associated with some health-related behaviors among Finnish vocational school students Männikkö, N. (Niko) Ruotsalainen, H. (Heidi) Tolvanen, A. (Asko) Kääriäinen, M. (Maria) 2020 application/pdf http://urn.fi/urn:nbn:fi-fe202002276770 eng eng Springer Nature info:eu-repo/semantics/openAccess © The Author(s) 2019. Open Access. This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. Gaming disorder Health Video games info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion 2020 ftunivoulu 2023-07-08T19:56:26Z Abstract The objective of this work was to examine the connections between problematic digital gaming and various health-related behavior characteristics in a population of vocational school students. Data collection was performed (N = 1335) via an online survey in vocational school units in northern Finland. The survey incorporated the Internet Gaming Disorder Test (IGD10) as well as self-reported measures including questions on socio-demographics, information on the living arrangements of participants, gaming habits, and health-related behaviors. Eighty-four percent (n = 773) of the respondents (an average age of 17.5 years [SD = 4.4]) played digital games regularly. Male gender, daily game use, having no close friends, self-perceived underweight status and monthly drug use were all significantly and positively associated with problematic gaming scores. Engagement in digital game playing was especially associated with participants who lived with a friend or friends or in a blended family structure engagement. These findings have implications for counselors and researchers working on the health-related behaviors of vocational school students. Article in Journal/Newspaper Northern Finland Jultika - University of Oulu repository |
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Open Polar |
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Jultika - University of Oulu repository |
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English |
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Gaming disorder Health Video games |
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Gaming disorder Health Video games Männikkö, N. (Niko) Ruotsalainen, H. (Heidi) Tolvanen, A. (Asko) Kääriäinen, M. (Maria) Problematic gaming is associated with some health-related behaviors among Finnish vocational school students |
topic_facet |
Gaming disorder Health Video games |
description |
Abstract The objective of this work was to examine the connections between problematic digital gaming and various health-related behavior characteristics in a population of vocational school students. Data collection was performed (N = 1335) via an online survey in vocational school units in northern Finland. The survey incorporated the Internet Gaming Disorder Test (IGD10) as well as self-reported measures including questions on socio-demographics, information on the living arrangements of participants, gaming habits, and health-related behaviors. Eighty-four percent (n = 773) of the respondents (an average age of 17.5 years [SD = 4.4]) played digital games regularly. Male gender, daily game use, having no close friends, self-perceived underweight status and monthly drug use were all significantly and positively associated with problematic gaming scores. Engagement in digital game playing was especially associated with participants who lived with a friend or friends or in a blended family structure engagement. These findings have implications for counselors and researchers working on the health-related behaviors of vocational school students. |
format |
Article in Journal/Newspaper |
author |
Männikkö, N. (Niko) Ruotsalainen, H. (Heidi) Tolvanen, A. (Asko) Kääriäinen, M. (Maria) |
author_facet |
Männikkö, N. (Niko) Ruotsalainen, H. (Heidi) Tolvanen, A. (Asko) Kääriäinen, M. (Maria) |
author_sort |
Männikkö, N. (Niko) |
title |
Problematic gaming is associated with some health-related behaviors among Finnish vocational school students |
title_short |
Problematic gaming is associated with some health-related behaviors among Finnish vocational school students |
title_full |
Problematic gaming is associated with some health-related behaviors among Finnish vocational school students |
title_fullStr |
Problematic gaming is associated with some health-related behaviors among Finnish vocational school students |
title_full_unstemmed |
Problematic gaming is associated with some health-related behaviors among Finnish vocational school students |
title_sort |
problematic gaming is associated with some health-related behaviors among finnish vocational school students |
publisher |
Springer Nature |
publishDate |
2020 |
url |
http://urn.fi/urn:nbn:fi-fe202002276770 |
genre |
Northern Finland |
genre_facet |
Northern Finland |
op_rights |
info:eu-repo/semantics/openAccess © The Author(s) 2019. Open Access. This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. |
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