Problematic gaming is associated with some health-related behaviors among Finnish vocational school students

Abstract The objective of this work was to examine the connections between problematic digital gaming and various health-related behavior characteristics in a population of vocational school students. Data collection was performed (N = 1335) via an online survey in vocational school units in norther...

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Main Authors: Männikkö, N. (Niko), Ruotsalainen, H. (Heidi), Tolvanen, A. (Asko), Kääriäinen, M. (Maria)
Format: Article in Journal/Newspaper
Language:English
Published: Springer Nature 2020
Subjects:
Online Access:http://urn.fi/urn:nbn:fi-fe202002276770
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spelling ftunivoulu:oai:oulu.fi:nbnfi-fe202002276770 2023-07-30T04:05:49+02:00 Problematic gaming is associated with some health-related behaviors among Finnish vocational school students Männikkö, N. (Niko) Ruotsalainen, H. (Heidi) Tolvanen, A. (Asko) Kääriäinen, M. (Maria) 2020 application/pdf http://urn.fi/urn:nbn:fi-fe202002276770 eng eng Springer Nature info:eu-repo/semantics/openAccess © The Author(s) 2019. Open Access. This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. Gaming disorder Health Video games info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion 2020 ftunivoulu 2023-07-08T19:56:26Z Abstract The objective of this work was to examine the connections between problematic digital gaming and various health-related behavior characteristics in a population of vocational school students. Data collection was performed (N = 1335) via an online survey in vocational school units in northern Finland. The survey incorporated the Internet Gaming Disorder Test (IGD10) as well as self-reported measures including questions on socio-demographics, information on the living arrangements of participants, gaming habits, and health-related behaviors. Eighty-four percent (n = 773) of the respondents (an average age of 17.5 years [SD = 4.4]) played digital games regularly. Male gender, daily game use, having no close friends, self-perceived underweight status and monthly drug use were all significantly and positively associated with problematic gaming scores. Engagement in digital game playing was especially associated with participants who lived with a friend or friends or in a blended family structure engagement. These findings have implications for counselors and researchers working on the health-related behaviors of vocational school students. Article in Journal/Newspaper Northern Finland Jultika - University of Oulu repository
institution Open Polar
collection Jultika - University of Oulu repository
op_collection_id ftunivoulu
language English
topic Gaming disorder
Health
Video games
spellingShingle Gaming disorder
Health
Video games
Männikkö, N. (Niko)
Ruotsalainen, H. (Heidi)
Tolvanen, A. (Asko)
Kääriäinen, M. (Maria)
Problematic gaming is associated with some health-related behaviors among Finnish vocational school students
topic_facet Gaming disorder
Health
Video games
description Abstract The objective of this work was to examine the connections between problematic digital gaming and various health-related behavior characteristics in a population of vocational school students. Data collection was performed (N = 1335) via an online survey in vocational school units in northern Finland. The survey incorporated the Internet Gaming Disorder Test (IGD10) as well as self-reported measures including questions on socio-demographics, information on the living arrangements of participants, gaming habits, and health-related behaviors. Eighty-four percent (n = 773) of the respondents (an average age of 17.5 years [SD = 4.4]) played digital games regularly. Male gender, daily game use, having no close friends, self-perceived underweight status and monthly drug use were all significantly and positively associated with problematic gaming scores. Engagement in digital game playing was especially associated with participants who lived with a friend or friends or in a blended family structure engagement. These findings have implications for counselors and researchers working on the health-related behaviors of vocational school students.
format Article in Journal/Newspaper
author Männikkö, N. (Niko)
Ruotsalainen, H. (Heidi)
Tolvanen, A. (Asko)
Kääriäinen, M. (Maria)
author_facet Männikkö, N. (Niko)
Ruotsalainen, H. (Heidi)
Tolvanen, A. (Asko)
Kääriäinen, M. (Maria)
author_sort Männikkö, N. (Niko)
title Problematic gaming is associated with some health-related behaviors among Finnish vocational school students
title_short Problematic gaming is associated with some health-related behaviors among Finnish vocational school students
title_full Problematic gaming is associated with some health-related behaviors among Finnish vocational school students
title_fullStr Problematic gaming is associated with some health-related behaviors among Finnish vocational school students
title_full_unstemmed Problematic gaming is associated with some health-related behaviors among Finnish vocational school students
title_sort problematic gaming is associated with some health-related behaviors among finnish vocational school students
publisher Springer Nature
publishDate 2020
url http://urn.fi/urn:nbn:fi-fe202002276770
genre Northern Finland
genre_facet Northern Finland
op_rights info:eu-repo/semantics/openAccess
© The Author(s) 2019. Open Access. This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.
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