PRODUKCIJSKA TEHNIKA S STOP ANIMACIJO
V magistrskem delu preučujemo, ali bo stop animacija kot ena od mnogih tehnik animacije preživela. Obravnavamo zgodovino stop animacije, njen razvoj in vzporedni razvoj tehnologije, potrebne za izdelavo stop animacije. Preučujemo tudi 4 animirane filme, izdelane z različnimi tehnikami, njihovo izdel...
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Format: | Master Thesis |
Language: | Slovenian |
Published: |
[T. Brezovec]
2015
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Subjects: | |
Online Access: | https://dk.um.si/IzpisGradiva.php?id=46939 https://dk.um.si/Dokument.php?id=69052&dn= http://www.cobiss.si/scripts/cobiss?command=DISPLAY&base=cobib&rid=19181078&fmt=11 |
_version_ | 1821701591138304000 |
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author | Brezovec, Tea |
author2 | Družovec, Marjan |
author_facet | Brezovec, Tea |
author_sort | Brezovec, Tea |
collection | Digital Library of University of Maribor |
description | V magistrskem delu preučujemo, ali bo stop animacija kot ena od mnogih tehnik animacije preživela. Obravnavamo zgodovino stop animacije, njen razvoj in vzporedni razvoj tehnologije, potrebne za izdelavo stop animacije. Preučujemo tudi 4 animirane filme, izdelane z različnimi tehnikami, njihovo izdelavo, priljubljenost pri gledalcih, čas in potrebno tehnologijo za ustvarjanje teh filmov. Preučujemo še dva animirana filma, prvi je izdelan s tradicionalno animacijo, drugi pa z stop animacijo, ki so čez čas predelani v računalniško animacijo. Preučujemo, zakaj je ta pretvorba postala vseprisotna in popularna, na katero občinstvo cilja in ali se občinstvo odzove na te predelave. Za pridobitev ustreznih rezultatov smo uporabili anketo, ki je usklajena z rezultati anket in različnih raziskav, objavljenih na svetovnem spletu. Na koncu smo se odločili, da tudi sami ustvarimo stop animacijo, da bi iz prve roke izvedli, ali je povprečen uporabnik sposoben ustvariti dobro stop animacijo z vidika financ, potrebne tehnologije in porabljenega časa. Končni rezultati bodo pokazali, kakšna je verjetnost, da se stop animacija popularizira pri povprečnih uporabnikih in ali bo preživela kot ena izmed tehnik animacije. Main goal of this master's thesis is to find out if the stop animation will survive as one of many animation techniques. It will study the stop animation history, its evolution and the development of technology that allows simpler and faster application of the techniques needed to create a stop animation. We will look at four animated motion pictures created with different animation techniques, their profit, popularity with viewers, time and technology needed to make them. We will also look at two animated movies (one created with traditional animation, the other with stop animation) that were later re-created as computer animations.We will deal with the issue of computer animation re-creations becoming popular and omnipresent, what its target audience is and audiences reaction to these re-creations. A poll was made to get the best possible results mixed with results of other polls and researches on the internet. Lastly, the author created a stop animation to see if the average user is capable to make a good stop animation considering finances, technology and time needed to make it. The end result will show the potential of stop animation becoming popular with average users. That will show if stop animation will survive as one of animation techniques. |
format | Master Thesis |
genre | sami |
genre_facet | sami |
id | ftunivmaribor:oai:dk.um.si:IzpisGradiva.php-id-46939 |
institution | Open Polar |
language | Slovenian |
op_collection_id | ftunivmaribor |
op_rights | info:eu-repo/semantics/openAccess |
op_source | Maribor |
publishDate | 2015 |
publisher | [T. Brezovec] |
record_format | openpolar |
spelling | ftunivmaribor:oai:dk.um.si:IzpisGradiva.php-id-46939 2025-01-17T00:39:11+00:00 PRODUKCIJSKA TEHNIKA S STOP ANIMACIJO STOP MOTION ANIMATION PRODUCTION TEHNIQUES Brezovec, Tea Družovec, Marjan 2015-10-30 application/pdf https://dk.um.si/IzpisGradiva.php?id=46939 https://dk.um.si/Dokument.php?id=69052&dn= http://www.cobiss.si/scripts/cobiss?command=DISPLAY&base=cobib&rid=19181078&fmt=11 slv slv [T. Brezovec] info:eu-repo/semantics/openAccess Maribor stop animacija računalniška animacija digitalna fotografija stereoskopska fotografija Dynamation projekcija v ozadju stop motion animation computer animation digital photography stereoscopic photography rear projection info:eu-repo/classification/udc/004.928:791.631(043.2) info:eu-repo/semantics/masterThesis info:eu-repo/semantics/publishedVersion 2015 ftunivmaribor 2019-02-03T16:23:17Z V magistrskem delu preučujemo, ali bo stop animacija kot ena od mnogih tehnik animacije preživela. Obravnavamo zgodovino stop animacije, njen razvoj in vzporedni razvoj tehnologije, potrebne za izdelavo stop animacije. Preučujemo tudi 4 animirane filme, izdelane z različnimi tehnikami, njihovo izdelavo, priljubljenost pri gledalcih, čas in potrebno tehnologijo za ustvarjanje teh filmov. Preučujemo še dva animirana filma, prvi je izdelan s tradicionalno animacijo, drugi pa z stop animacijo, ki so čez čas predelani v računalniško animacijo. Preučujemo, zakaj je ta pretvorba postala vseprisotna in popularna, na katero občinstvo cilja in ali se občinstvo odzove na te predelave. Za pridobitev ustreznih rezultatov smo uporabili anketo, ki je usklajena z rezultati anket in različnih raziskav, objavljenih na svetovnem spletu. Na koncu smo se odločili, da tudi sami ustvarimo stop animacijo, da bi iz prve roke izvedli, ali je povprečen uporabnik sposoben ustvariti dobro stop animacijo z vidika financ, potrebne tehnologije in porabljenega časa. Končni rezultati bodo pokazali, kakšna je verjetnost, da se stop animacija popularizira pri povprečnih uporabnikih in ali bo preživela kot ena izmed tehnik animacije. Main goal of this master's thesis is to find out if the stop animation will survive as one of many animation techniques. It will study the stop animation history, its evolution and the development of technology that allows simpler and faster application of the techniques needed to create a stop animation. We will look at four animated motion pictures created with different animation techniques, their profit, popularity with viewers, time and technology needed to make them. We will also look at two animated movies (one created with traditional animation, the other with stop animation) that were later re-created as computer animations.We will deal with the issue of computer animation re-creations becoming popular and omnipresent, what its target audience is and audiences reaction to these re-creations. A poll was made to get the best possible results mixed with results of other polls and researches on the internet. Lastly, the author created a stop animation to see if the average user is capable to make a good stop animation considering finances, technology and time needed to make it. The end result will show the potential of stop animation becoming popular with average users. That will show if stop animation will survive as one of animation techniques. Master Thesis sami Digital Library of University of Maribor |
spellingShingle | stop animacija računalniška animacija digitalna fotografija stereoskopska fotografija Dynamation projekcija v ozadju stop motion animation computer animation digital photography stereoscopic photography rear projection info:eu-repo/classification/udc/004.928:791.631(043.2) Brezovec, Tea PRODUKCIJSKA TEHNIKA S STOP ANIMACIJO |
title | PRODUKCIJSKA TEHNIKA S STOP ANIMACIJO |
title_full | PRODUKCIJSKA TEHNIKA S STOP ANIMACIJO |
title_fullStr | PRODUKCIJSKA TEHNIKA S STOP ANIMACIJO |
title_full_unstemmed | PRODUKCIJSKA TEHNIKA S STOP ANIMACIJO |
title_short | PRODUKCIJSKA TEHNIKA S STOP ANIMACIJO |
title_sort | produkcijska tehnika s stop animacijo |
topic | stop animacija računalniška animacija digitalna fotografija stereoskopska fotografija Dynamation projekcija v ozadju stop motion animation computer animation digital photography stereoscopic photography rear projection info:eu-repo/classification/udc/004.928:791.631(043.2) |
topic_facet | stop animacija računalniška animacija digitalna fotografija stereoskopska fotografija Dynamation projekcija v ozadju stop motion animation computer animation digital photography stereoscopic photography rear projection info:eu-repo/classification/udc/004.928:791.631(043.2) |
url | https://dk.um.si/IzpisGradiva.php?id=46939 https://dk.um.si/Dokument.php?id=69052&dn= http://www.cobiss.si/scripts/cobiss?command=DISPLAY&base=cobib&rid=19181078&fmt=11 |