Live Music Playbour: a Piece of the Puzzle
There are two apparently contradictory trends in the live music industry in the UK. One trend is the continuing growth of revenues from live music and increased ticket sales for concerts and music festivals. The UK Music’s survey of 2017 reported that audience numbers had reached its highest ever le...
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Other Authors: | , |
Format: | Book Part |
Language: | English |
Published: |
Bloomsbury Publishing
2020
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Online Access: | https://clok.uclan.ac.uk/30909/ https://clok.uclan.ac.uk/30909/1/30909%20Music%2520Playbour%2520-%2520a%2520Piece%2520of%2520the%2520Puzzle%2520-3.pdf https://www.bloomsbury.com/uk/the-future-of-live-music-9781501355882/ |
Summary: | There are two apparently contradictory trends in the live music industry in the UK. One trend is the continuing growth of revenues from live music and increased ticket sales for concerts and music festivals. The UK Music’s survey of 2017 reported that audience numbers had reached its highest ever level of 30.9 million, having risen by 3.2 million since 2015. In the UK and internationally, revenues from live music has overtaken revenues from recorded music. However, the same report also found that, due to rising property values and strict licencing laws, smaller live music venues are increasingly threatened with closure and it reported a sharp fall in revenues from that part of the sector. This presents a challenge to a music industry that has always relied on these smaller venues to produce new talent and content: for example, the highly successful musician Ed Sheeran developed his act and honed his skills performing by extensively on the small venue circuit, often in pubs and small clubs. In many ways, these small venues can be thought of as representing the research and development area of the British music industry. There has been discussion in recent years of the role of what Julian Kücklich has called playbour in the games industry and Terranova Tiziana has identified as free labour in the wider digital economy. This is the phenomena of consumers of digital products, particularly computer games, participating in the development of digital contents without receiving any financial reward. Christian Fuchs has argued that within a capitalist economic system this ‘free labour’ is a form of exploitation. This chapter considers the applicability of these terms to the work of those who work without pay, promoting and supporting small-scale events within the live music industry. The chapter examines this question through a case study of The Puzzle Hall, a very small but significant live music venue, which operated in Sowerby Bridge, a small town in the North of England. The venue was one of a number owned by a pub ... |
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