What do Italian adolescents think about the ‘Blue Whale’ Internet Game?
The Internet game Blue Whale Suicide Challenge (BWSC) represents a potential new at-risk behaviour for psychologically vulnerable teenagers and young adults worldwide. The game is managed by an administrator, that starts by motivating individuals towards minor and relatively safe self-infliction cha...
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Other Authors: | , , |
Format: | Conference Object |
Language: | English |
Published: |
Università della Svizzera italiana
2018
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Online Access: | https://hdl.handle.net/10446/261537 |
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author | Massaro, Davide Castelli, Ilaria Florio, Eleonora Marchetti, Antonella |
author2 | Camerini, Anne-Linda Villani, Daniela Massaro, Davide Castelli, Ilaria Florio, Eleonora Riva, Giuseppe Marchetti, Antonella |
author_facet | Massaro, Davide Castelli, Ilaria Florio, Eleonora Marchetti, Antonella |
author_sort | Massaro, Davide |
collection | Aisberg - Archivio istituzionale dell'Università di Bergamo |
description | The Internet game Blue Whale Suicide Challenge (BWSC) represents a potential new at-risk behaviour for psychologically vulnerable teenagers and young adults worldwide. The game is managed by an administrator, that starts by motivating individuals towards minor and relatively safe self-infliction challenges, and then gradually escalates to more dangerous challenges up to arrive to the final challenge, represented by suicide. The BWSC has had great impact on Italian media, raising questions and concerns in parents, educators and teachers. Therefore, as a contribution to the systematic reflection about the BWSC, we thought it would be important to understand adolescents’ perspectives about the phenomenon and to analyse vulnerability situations. The goals of this study are to understand adolescents’ knowledge about BWSC at descriptive level and to explore the relationships among problematic Internet use and psycho-social vulnerability. To reach these goals we carried out an online survey including: (1) Socio-demographic data; (2) Ad hoc questions about adolescents’ knowledge of BWSC game; (3) The Generalized Problematic Internet Use Scale 2 (GPIUS2; Caplan, 2010; Fioravanti, Primi, & Casale, 2013), 15 items rated on an eight-point Likert scale, assessing four dimensions: (posi) preference for online interpersonal interactions; motivation to use Internet to alleviate distressing feelings (mood regulation); inability to control or regulate one’s online behaviour (deficient self-regulation) and personal, social, and professional problems resulting from Internet use (negative outcomes); (4) The Toronto Alexithy- mia Scale (TAS-20; Bressi et al., 1996; Taylor et al., 1991), 20 items rated on a five-point Likert scale, assessing the different aspects of alexithymia: difficulty in identifying feelings, difficulty in expressing feelings, and externally oriented thinking; (5) The Depression-Anxiety Stress Scale (DASS-21; Bottesi et al., 2015; Lovibond & Lovibond, 1995), 21 items evaluating depression - lack of ... |
format | Conference Object |
genre | Blue whale |
genre_facet | Blue whale |
geographic | Posi Psi |
geographic_facet | Posi Psi |
id | ftunivbergamo:oai:aisberg.unibg.it:10446/261537 |
institution | Open Polar |
language | English |
long_lat | ENVELOPE(24.179,24.179,65.691,65.691) ENVELOPE(-63.000,-63.000,-64.300,-64.300) |
op_collection_id | ftunivbergamo |
op_relation | ispartofbook:ECREA preconference: “Children and Adolescents in a Mobile Media World” ECREA preconference “Children and Adolescents in a Mobile Media World”, Lugano (CH), 31 ottobre 2018 firstpage:19 lastpage:19 alleditors:Camerini, Anne-Linda https://hdl.handle.net/10446/261537 |
op_rights | info:eu-repo/semantics/closedAccess |
publishDate | 2018 |
publisher | Università della Svizzera italiana |
record_format | openpolar |
spelling | ftunivbergamo:oai:aisberg.unibg.it:10446/261537 2025-01-16T21:19:28+00:00 What do Italian adolescents think about the ‘Blue Whale’ Internet Game? Massaro, Davide Castelli, Ilaria Florio, Eleonora Marchetti, Antonella Camerini, Anne-Linda Villani, Daniela Massaro, Davide Castelli, Ilaria Florio, Eleonora Riva, Giuseppe Marchetti, Antonella 2018 remote optical disk https://hdl.handle.net/10446/261537 eng eng Università della Svizzera italiana country:CH place:Lugano ispartofbook:ECREA preconference: “Children and Adolescents in a Mobile Media World” ECREA preconference “Children and Adolescents in a Mobile Media World”, Lugano (CH), 31 ottobre 2018 firstpage:19 lastpage:19 alleditors:Camerini, Anne-Linda https://hdl.handle.net/10446/261537 info:eu-repo/semantics/closedAccess Settore M-PSI/05 - Psicologia Sociale info:eu-repo/semantics/conferenceObject 2018 ftunivbergamo 2024-01-23T23:20:59Z The Internet game Blue Whale Suicide Challenge (BWSC) represents a potential new at-risk behaviour for psychologically vulnerable teenagers and young adults worldwide. The game is managed by an administrator, that starts by motivating individuals towards minor and relatively safe self-infliction challenges, and then gradually escalates to more dangerous challenges up to arrive to the final challenge, represented by suicide. The BWSC has had great impact on Italian media, raising questions and concerns in parents, educators and teachers. Therefore, as a contribution to the systematic reflection about the BWSC, we thought it would be important to understand adolescents’ perspectives about the phenomenon and to analyse vulnerability situations. The goals of this study are to understand adolescents’ knowledge about BWSC at descriptive level and to explore the relationships among problematic Internet use and psycho-social vulnerability. To reach these goals we carried out an online survey including: (1) Socio-demographic data; (2) Ad hoc questions about adolescents’ knowledge of BWSC game; (3) The Generalized Problematic Internet Use Scale 2 (GPIUS2; Caplan, 2010; Fioravanti, Primi, & Casale, 2013), 15 items rated on an eight-point Likert scale, assessing four dimensions: (posi) preference for online interpersonal interactions; motivation to use Internet to alleviate distressing feelings (mood regulation); inability to control or regulate one’s online behaviour (deficient self-regulation) and personal, social, and professional problems resulting from Internet use (negative outcomes); (4) The Toronto Alexithy- mia Scale (TAS-20; Bressi et al., 1996; Taylor et al., 1991), 20 items rated on a five-point Likert scale, assessing the different aspects of alexithymia: difficulty in identifying feelings, difficulty in expressing feelings, and externally oriented thinking; (5) The Depression-Anxiety Stress Scale (DASS-21; Bottesi et al., 2015; Lovibond & Lovibond, 1995), 21 items evaluating depression - lack of ... Conference Object Blue whale Aisberg - Archivio istituzionale dell'Università di Bergamo Posi ENVELOPE(24.179,24.179,65.691,65.691) Psi ENVELOPE(-63.000,-63.000,-64.300,-64.300) |
spellingShingle | Settore M-PSI/05 - Psicologia Sociale Massaro, Davide Castelli, Ilaria Florio, Eleonora Marchetti, Antonella What do Italian adolescents think about the ‘Blue Whale’ Internet Game? |
title | What do Italian adolescents think about the ‘Blue Whale’ Internet Game? |
title_full | What do Italian adolescents think about the ‘Blue Whale’ Internet Game? |
title_fullStr | What do Italian adolescents think about the ‘Blue Whale’ Internet Game? |
title_full_unstemmed | What do Italian adolescents think about the ‘Blue Whale’ Internet Game? |
title_short | What do Italian adolescents think about the ‘Blue Whale’ Internet Game? |
title_sort | what do italian adolescents think about the ‘blue whale’ internet game? |
topic | Settore M-PSI/05 - Psicologia Sociale |
topic_facet | Settore M-PSI/05 - Psicologia Sociale |
url | https://hdl.handle.net/10446/261537 |