What do Italian adolescents think about the ‘Blue Whale’ Internet Game?

The Internet game Blue Whale Suicide Challenge (BWSC) represents a potential new at-risk behaviour for psychologically vulnerable teenagers and young adults worldwide. The game is managed by an administrator, that starts by motivating individuals towards minor and relatively safe self-infliction cha...

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Main Authors: Massaro, Davide, Castelli, Ilaria, Florio, Eleonora, Marchetti, Antonella
Other Authors: Camerini, Anne-Linda, Villani, Daniela, Riva, Giuseppe
Format: Conference Object
Language:English
Published: Università della Svizzera italiana 2018
Subjects:
Online Access:https://hdl.handle.net/10446/261537
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author Massaro, Davide
Castelli, Ilaria
Florio, Eleonora
Marchetti, Antonella
author2 Camerini, Anne-Linda
Villani, Daniela
Massaro, Davide
Castelli, Ilaria
Florio, Eleonora
Riva, Giuseppe
Marchetti, Antonella
author_facet Massaro, Davide
Castelli, Ilaria
Florio, Eleonora
Marchetti, Antonella
author_sort Massaro, Davide
collection Aisberg - Archivio istituzionale dell'Università di Bergamo
description The Internet game Blue Whale Suicide Challenge (BWSC) represents a potential new at-risk behaviour for psychologically vulnerable teenagers and young adults worldwide. The game is managed by an administrator, that starts by motivating individuals towards minor and relatively safe self-infliction challenges, and then gradually escalates to more dangerous challenges up to arrive to the final challenge, represented by suicide. The BWSC has had great impact on Italian media, raising questions and concerns in parents, educators and teachers. Therefore, as a contribution to the systematic reflection about the BWSC, we thought it would be important to understand adolescents’ perspectives about the phenomenon and to analyse vulnerability situations. The goals of this study are to understand adolescents’ knowledge about BWSC at descriptive level and to explore the relationships among problematic Internet use and psycho-social vulnerability. To reach these goals we carried out an online survey including: (1) Socio-demographic data; (2) Ad hoc questions about adolescents’ knowledge of BWSC game; (3) The Generalized Problematic Internet Use Scale 2 (GPIUS2; Caplan, 2010; Fioravanti, Primi, & Casale, 2013), 15 items rated on an eight-point Likert scale, assessing four dimensions: (posi) preference for online interpersonal interactions; motivation to use Internet to alleviate distressing feelings (mood regulation); inability to control or regulate one’s online behaviour (deficient self-regulation) and personal, social, and professional problems resulting from Internet use (negative outcomes); (4) The Toronto Alexithy- mia Scale (TAS-20; Bressi et al., 1996; Taylor et al., 1991), 20 items rated on a five-point Likert scale, assessing the different aspects of alexithymia: difficulty in identifying feelings, difficulty in expressing feelings, and externally oriented thinking; (5) The Depression-Anxiety Stress Scale (DASS-21; Bottesi et al., 2015; Lovibond & Lovibond, 1995), 21 items evaluating depression - lack of ...
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genre Blue whale
genre_facet Blue whale
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op_relation ispartofbook:ECREA preconference: “Children and Adolescents in a Mobile Media World”
ECREA preconference “Children and Adolescents in a Mobile Media World”, Lugano (CH), 31 ottobre 2018
firstpage:19
lastpage:19
alleditors:Camerini, Anne-Linda
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spelling ftunivbergamo:oai:aisberg.unibg.it:10446/261537 2025-01-16T21:19:28+00:00 What do Italian adolescents think about the ‘Blue Whale’ Internet Game? Massaro, Davide Castelli, Ilaria Florio, Eleonora Marchetti, Antonella Camerini, Anne-Linda Villani, Daniela Massaro, Davide Castelli, Ilaria Florio, Eleonora Riva, Giuseppe Marchetti, Antonella 2018 remote optical disk https://hdl.handle.net/10446/261537 eng eng Università della Svizzera italiana country:CH place:Lugano ispartofbook:ECREA preconference: “Children and Adolescents in a Mobile Media World” ECREA preconference “Children and Adolescents in a Mobile Media World”, Lugano (CH), 31 ottobre 2018 firstpage:19 lastpage:19 alleditors:Camerini, Anne-Linda https://hdl.handle.net/10446/261537 info:eu-repo/semantics/closedAccess Settore M-PSI/05 - Psicologia Sociale info:eu-repo/semantics/conferenceObject 2018 ftunivbergamo 2024-01-23T23:20:59Z The Internet game Blue Whale Suicide Challenge (BWSC) represents a potential new at-risk behaviour for psychologically vulnerable teenagers and young adults worldwide. The game is managed by an administrator, that starts by motivating individuals towards minor and relatively safe self-infliction challenges, and then gradually escalates to more dangerous challenges up to arrive to the final challenge, represented by suicide. The BWSC has had great impact on Italian media, raising questions and concerns in parents, educators and teachers. Therefore, as a contribution to the systematic reflection about the BWSC, we thought it would be important to understand adolescents’ perspectives about the phenomenon and to analyse vulnerability situations. The goals of this study are to understand adolescents’ knowledge about BWSC at descriptive level and to explore the relationships among problematic Internet use and psycho-social vulnerability. To reach these goals we carried out an online survey including: (1) Socio-demographic data; (2) Ad hoc questions about adolescents’ knowledge of BWSC game; (3) The Generalized Problematic Internet Use Scale 2 (GPIUS2; Caplan, 2010; Fioravanti, Primi, & Casale, 2013), 15 items rated on an eight-point Likert scale, assessing four dimensions: (posi) preference for online interpersonal interactions; motivation to use Internet to alleviate distressing feelings (mood regulation); inability to control or regulate one’s online behaviour (deficient self-regulation) and personal, social, and professional problems resulting from Internet use (negative outcomes); (4) The Toronto Alexithy- mia Scale (TAS-20; Bressi et al., 1996; Taylor et al., 1991), 20 items rated on a five-point Likert scale, assessing the different aspects of alexithymia: difficulty in identifying feelings, difficulty in expressing feelings, and externally oriented thinking; (5) The Depression-Anxiety Stress Scale (DASS-21; Bottesi et al., 2015; Lovibond & Lovibond, 1995), 21 items evaluating depression - lack of ... Conference Object Blue whale Aisberg - Archivio istituzionale dell'Università di Bergamo Posi ENVELOPE(24.179,24.179,65.691,65.691) Psi ENVELOPE(-63.000,-63.000,-64.300,-64.300)
spellingShingle Settore M-PSI/05 - Psicologia Sociale
Massaro, Davide
Castelli, Ilaria
Florio, Eleonora
Marchetti, Antonella
What do Italian adolescents think about the ‘Blue Whale’ Internet Game?
title What do Italian adolescents think about the ‘Blue Whale’ Internet Game?
title_full What do Italian adolescents think about the ‘Blue Whale’ Internet Game?
title_fullStr What do Italian adolescents think about the ‘Blue Whale’ Internet Game?
title_full_unstemmed What do Italian adolescents think about the ‘Blue Whale’ Internet Game?
title_short What do Italian adolescents think about the ‘Blue Whale’ Internet Game?
title_sort what do italian adolescents think about the ‘blue whale’ internet game?
topic Settore M-PSI/05 - Psicologia Sociale
topic_facet Settore M-PSI/05 - Psicologia Sociale
url https://hdl.handle.net/10446/261537