Razvoj 2D računalniške igre v Pygame
Razvoj večigralske igre je zelo zahteven postopek, ki je sestavljen iz mnogih komponent in nelinearnega razvoja. Posebno težko je dobiti dokumentacijo na enem mestu, saj je tem v razvoju iger mnogo in so zato razdeljene. V diplomi smo razvili večigralsko pretepačino, ki deluje na arhitekturi SC. Gra...
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ftuniljubljanair:oai:repozitorij.uni-lj.si:IzpisGradiva.php-id-126665 2023-05-15T18:12:40+02:00 Razvoj 2D računalniške igre v Pygame 2D Game development in Pygame LAPORNIK, DAVID Jaklič, Aleš 2021-04-30 application/pdf https://repozitorij.uni-lj.si/IzpisGradiva.php?id=126665 https://repozitorij.uni-lj.si/Dokument.php?id=142702&dn= https://plus.si.cobiss.net/opac7/bib/61598979?lang=sl slv slv https://repozitorij.uni-lj.si/IzpisGradiva.php?id=126665 https://repozitorij.uni-lj.si/Dokument.php?id=142702&dn= https://plus.si.cobiss.net/opac7/bib/61598979?lang=sl info:eu-repo/semantics/openAccess igra večigralska Pygame pretepačina razvojni proces game multiplayer fighting game development process info:eu-repo/semantics/bachelorThesis info:eu-repo/semantics/publishedVersion 2021 ftuniljubljanair 2021-12-06T09:39:04Z Razvoj večigralske igre je zelo zahteven postopek, ki je sestavljen iz mnogih komponent in nelinearnega razvoja. Posebno težko je dobiti dokumentacijo na enem mestu, saj je tem v razvoju iger mnogo in so zato razdeljene. V diplomi smo razvili večigralsko pretepačino, ki deluje na arhitekturi SC. Grafiko, strukturo igre ter strežnik smo naredili sami, medtem ko je za grafično knjižnjico bil uporabljen Pygame. Za razvoj smo uporabili agilne metode, specifično določene principe SCRUM-a. Rezultati so nam pokazali, da je razvoj bolj kompleksne večigralske igre v knjižnjici Pygame mogoč ter da je razvojni proces težko, a ne nemogoče dokumentirati. Multiplayer game development is a very demanding process that consists of many components and nonlinear development. It is especially difficult to get documentation in one place, as there are many topics in game development and they are therefore divided. In our degree, we developed a multiplayer brawl that works on SC architecture. We made the graphics, the structure of the game, and the server ourselves, while Pygame was used for the graphics library. We used agile methods for development, specifically defined principles of SCRUM. The results showed us that the development of a more complex multiplayer game in the Pygame library is possible and that the development process is difficult but not impossible to document. Bachelor Thesis sami Repository of the University of Ljubljana (RUL) |
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Repository of the University of Ljubljana (RUL) |
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ftuniljubljanair |
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Slovenian |
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igra večigralska Pygame pretepačina razvojni proces game multiplayer fighting game development process |
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igra večigralska Pygame pretepačina razvojni proces game multiplayer fighting game development process LAPORNIK, DAVID Razvoj 2D računalniške igre v Pygame |
topic_facet |
igra večigralska Pygame pretepačina razvojni proces game multiplayer fighting game development process |
description |
Razvoj večigralske igre je zelo zahteven postopek, ki je sestavljen iz mnogih komponent in nelinearnega razvoja. Posebno težko je dobiti dokumentacijo na enem mestu, saj je tem v razvoju iger mnogo in so zato razdeljene. V diplomi smo razvili večigralsko pretepačino, ki deluje na arhitekturi SC. Grafiko, strukturo igre ter strežnik smo naredili sami, medtem ko je za grafično knjižnjico bil uporabljen Pygame. Za razvoj smo uporabili agilne metode, specifično določene principe SCRUM-a. Rezultati so nam pokazali, da je razvoj bolj kompleksne večigralske igre v knjižnjici Pygame mogoč ter da je razvojni proces težko, a ne nemogoče dokumentirati. Multiplayer game development is a very demanding process that consists of many components and nonlinear development. It is especially difficult to get documentation in one place, as there are many topics in game development and they are therefore divided. In our degree, we developed a multiplayer brawl that works on SC architecture. We made the graphics, the structure of the game, and the server ourselves, while Pygame was used for the graphics library. We used agile methods for development, specifically defined principles of SCRUM. The results showed us that the development of a more complex multiplayer game in the Pygame library is possible and that the development process is difficult but not impossible to document. |
author2 |
Jaklič, Aleš |
format |
Bachelor Thesis |
author |
LAPORNIK, DAVID |
author_facet |
LAPORNIK, DAVID |
author_sort |
LAPORNIK, DAVID |
title |
Razvoj 2D računalniške igre v Pygame |
title_short |
Razvoj 2D računalniške igre v Pygame |
title_full |
Razvoj 2D računalniške igre v Pygame |
title_fullStr |
Razvoj 2D računalniške igre v Pygame |
title_full_unstemmed |
Razvoj 2D računalniške igre v Pygame |
title_sort |
razvoj 2d računalniške igre v pygame |
publishDate |
2021 |
url |
https://repozitorij.uni-lj.si/IzpisGradiva.php?id=126665 https://repozitorij.uni-lj.si/Dokument.php?id=142702&dn= https://plus.si.cobiss.net/opac7/bib/61598979?lang=sl |
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https://repozitorij.uni-lj.si/IzpisGradiva.php?id=126665 https://repozitorij.uni-lj.si/Dokument.php?id=142702&dn= https://plus.si.cobiss.net/opac7/bib/61598979?lang=sl |
op_rights |
info:eu-repo/semantics/openAccess |
_version_ |
1766185171103514624 |