Uporaba inverzne kinematike pri proceduralno generiranih animacijah
V diplomski nalogi smo v jeziku C++ s pomočjo algoritma inverzne kinematike FABRIK v kombinaciji s fizikalno knjižnico Bullet Physics implementirali sistem skeletne animacije z dinamično proceduralnim generiranjem animacijskih poz (angl. animation pose) v realnem času. Najprej smo se lotili pregleda...
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ftuniljubljanair:oai:repozitorij.uni-lj.si:IzpisGradiva.php-id-106239 2023-05-15T18:12:53+02:00 Uporaba inverzne kinematike pri proceduralno generiranih animacijah Using inverse kinematics for procedurally generated animation VRTAČNIK, MATIC Lebar Bajec, Iztok 2019-02-15 application/pdf https://repozitorij.uni-lj.si/IzpisGradiva.php?id=106239 https://repozitorij.uni-lj.si/Dokument.php?id=116997&dn= slv slv https://repozitorij.uni-lj.si/IzpisGradiva.php?id=106239 https://repozitorij.uni-lj.si/Dokument.php?id=116997&dn= info:eu-repo/semantics/openAccess računalniška grafika OpenGL skeletna animacija inverzna kinematika proceduralna generacija computer graphics skeletal animation inverse kinematics procedural generation info:eu-repo/semantics/bachelorThesis info:eu-repo/semantics/publishedVersion 2019 ftuniljubljanair 2021-12-06T10:04:23Z V diplomski nalogi smo v jeziku C++ s pomočjo algoritma inverzne kinematike FABRIK v kombinaciji s fizikalno knjižnico Bullet Physics implementirali sistem skeletne animacije z dinamično proceduralnim generiranjem animacijskih poz (angl. animation pose) v realnem času. Najprej smo se lotili pregleda tipov animacij v računalniški grafiki in opisali njihove prednosti ter slabosti. Temo smo nato poglobili na implementacijo sistema skeletne animacije. Za tem smo povzeli osnove inverzne kinematike in opisali algoritem FABRIK. S pridobljenim znanjem smo se nato lotili še proceduralne generacije animacij s pomočjo fizikalne knjižnice. Na koncu smo govorili še o sami vizualizaciji poz skeletne animacije in poleg zaznanih problemov opisali še možne izboljšave sistema. In this diploma thesis we used the FABRIK inverse kinematics algorithm in combination with physics library Bullet and C++ programming language to create a skeletal animation system with the ability to generate dynamic and procedural animation poses in real time. At the beginning we talked about different types of animations found in computer graphics and their pros and cons. We then focused on the implementation of the skeletal animation system. After that we talked about inverse kinematics and described the FABRIK algorithm. With the acquired knowledge we then proceeded to procedural generation of body poses with the help of the Bullet physics library. Finally, we talked about the visualization of skeletal animation and in addition to the problems encountered, we also described possible improvements to the entire system. Bachelor Thesis sami Repository of the University of Ljubljana (RUL) |
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Open Polar |
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Repository of the University of Ljubljana (RUL) |
op_collection_id |
ftuniljubljanair |
language |
Slovenian |
topic |
računalniška grafika OpenGL skeletna animacija inverzna kinematika proceduralna generacija computer graphics skeletal animation inverse kinematics procedural generation |
spellingShingle |
računalniška grafika OpenGL skeletna animacija inverzna kinematika proceduralna generacija computer graphics skeletal animation inverse kinematics procedural generation VRTAČNIK, MATIC Uporaba inverzne kinematike pri proceduralno generiranih animacijah |
topic_facet |
računalniška grafika OpenGL skeletna animacija inverzna kinematika proceduralna generacija computer graphics skeletal animation inverse kinematics procedural generation |
description |
V diplomski nalogi smo v jeziku C++ s pomočjo algoritma inverzne kinematike FABRIK v kombinaciji s fizikalno knjižnico Bullet Physics implementirali sistem skeletne animacije z dinamično proceduralnim generiranjem animacijskih poz (angl. animation pose) v realnem času. Najprej smo se lotili pregleda tipov animacij v računalniški grafiki in opisali njihove prednosti ter slabosti. Temo smo nato poglobili na implementacijo sistema skeletne animacije. Za tem smo povzeli osnove inverzne kinematike in opisali algoritem FABRIK. S pridobljenim znanjem smo se nato lotili še proceduralne generacije animacij s pomočjo fizikalne knjižnice. Na koncu smo govorili še o sami vizualizaciji poz skeletne animacije in poleg zaznanih problemov opisali še možne izboljšave sistema. In this diploma thesis we used the FABRIK inverse kinematics algorithm in combination with physics library Bullet and C++ programming language to create a skeletal animation system with the ability to generate dynamic and procedural animation poses in real time. At the beginning we talked about different types of animations found in computer graphics and their pros and cons. We then focused on the implementation of the skeletal animation system. After that we talked about inverse kinematics and described the FABRIK algorithm. With the acquired knowledge we then proceeded to procedural generation of body poses with the help of the Bullet physics library. Finally, we talked about the visualization of skeletal animation and in addition to the problems encountered, we also described possible improvements to the entire system. |
author2 |
Lebar Bajec, Iztok |
format |
Bachelor Thesis |
author |
VRTAČNIK, MATIC |
author_facet |
VRTAČNIK, MATIC |
author_sort |
VRTAČNIK, MATIC |
title |
Uporaba inverzne kinematike pri proceduralno generiranih animacijah |
title_short |
Uporaba inverzne kinematike pri proceduralno generiranih animacijah |
title_full |
Uporaba inverzne kinematike pri proceduralno generiranih animacijah |
title_fullStr |
Uporaba inverzne kinematike pri proceduralno generiranih animacijah |
title_full_unstemmed |
Uporaba inverzne kinematike pri proceduralno generiranih animacijah |
title_sort |
uporaba inverzne kinematike pri proceduralno generiranih animacijah |
publishDate |
2019 |
url |
https://repozitorij.uni-lj.si/IzpisGradiva.php?id=106239 https://repozitorij.uni-lj.si/Dokument.php?id=116997&dn= |
genre |
sami |
genre_facet |
sami |
op_relation |
https://repozitorij.uni-lj.si/IzpisGradiva.php?id=106239 https://repozitorij.uni-lj.si/Dokument.php?id=116997&dn= |
op_rights |
info:eu-repo/semantics/openAccess |
_version_ |
1766185367656988672 |