Observations on developing undergraduate games computing curricula

This paper summarises the salient features in the development from inception to maturity of a Games Computing curriculum. It highlights some of the pointers and pitfalls for curriculum developers who are considering embarking upon or the enhancement of a Games Computing curriculum. The research cent...

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Main Authors: Cobham, D.C., Doughty, M.
Format: Text
Language:unknown
Published: 2005
Subjects:
Online Access:https://eprints.lincoln.ac.uk/id/eprint/94/
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spelling ftulincoln:oai:eprints.lincoln.ac.uk:94 2023-05-15T18:32:38+02:00 Observations on developing undergraduate games computing curricula Cobham, D.C. Doughty, M. 2005-05 https://eprints.lincoln.ac.uk/id/eprint/94/ unknown Cobham, D.C. and Doughty, M. (2005) Observations on developing undergraduate games computing curricula. In: 4th Annual Conference on IT in Education, 31 May - 1 June 2005, Kuala Lumpur, Malaysia. X342 Academic studies in Higher Education G450 Multi-media Computing Science Conference or Workshop contribution PeerReviewed 2005 ftulincoln 2022-03-02T19:56:11Z This paper summarises the salient features in the development from inception to maturity of a Games Computing curriculum. It highlights some of the pointers and pitfalls for curriculum developers who are considering embarking upon or the enhancement of a Games Computing curriculum. The research centres on the BSc(Hons) programme currently titled "Games Computing", hereafter referred to as "the programme", offered by the Faculty Text The Pointers University of Lincoln: Lincoln Repository
institution Open Polar
collection University of Lincoln: Lincoln Repository
op_collection_id ftulincoln
language unknown
topic X342 Academic studies in Higher Education
G450 Multi-media Computing Science
spellingShingle X342 Academic studies in Higher Education
G450 Multi-media Computing Science
Cobham, D.C.
Doughty, M.
Observations on developing undergraduate games computing curricula
topic_facet X342 Academic studies in Higher Education
G450 Multi-media Computing Science
description This paper summarises the salient features in the development from inception to maturity of a Games Computing curriculum. It highlights some of the pointers and pitfalls for curriculum developers who are considering embarking upon or the enhancement of a Games Computing curriculum. The research centres on the BSc(Hons) programme currently titled "Games Computing", hereafter referred to as "the programme", offered by the Faculty
format Text
author Cobham, D.C.
Doughty, M.
author_facet Cobham, D.C.
Doughty, M.
author_sort Cobham, D.C.
title Observations on developing undergraduate games computing curricula
title_short Observations on developing undergraduate games computing curricula
title_full Observations on developing undergraduate games computing curricula
title_fullStr Observations on developing undergraduate games computing curricula
title_full_unstemmed Observations on developing undergraduate games computing curricula
title_sort observations on developing undergraduate games computing curricula
publishDate 2005
url https://eprints.lincoln.ac.uk/id/eprint/94/
genre The Pointers
genre_facet The Pointers
op_relation Cobham, D.C. and Doughty, M. (2005) Observations on developing undergraduate games computing curricula. In: 4th Annual Conference on IT in Education, 31 May - 1 June 2005, Kuala Lumpur, Malaysia.
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